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RLV 2.9.30.1

 Hi !First of all, apologies for being quiet for so long, all my time is taken by an RL project these days. It might be tied to SL actually but I won't comment on it yet. All I can say is that it's big...

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RLV 2.9.31.0

 Hi !This is my first post in over a year... I'm still taken by this RL project which is why I'm quiet these days, but I'm not gone, just quiet and very busy.In the meantime, it seems that LL hasn't...

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RLV 2.9.32.1

Hi !Here is a new version of the RLV, this time based on the codebase of the SL viewer v6.6.8, with many improvements. In particular, rendering and speed. No kidding, the FPS has kind of doubled with...

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RLV 2.9.26.3

Hi !Here is a new version of the RLV, a little in a rush because more and more people seemed to be impacted by the "gamma corruption" bug that crept into the SL viewer a few months ago.This is a fix by...

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Flight of the Swallow (teasing)

Hi !It's been so long since I've posted here ! I bet you thought I had left Second Life and stopped producing stuff at all, right ? Well, not quite. But it is true that I did not create any new SL...

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Flight of the Swallow DEMO

Hi !I teased about it last month, and today I would like to share with you a working demo of the video game I'm working on, Flight of the Swallow ! As a reader of my blog, and probably a Second Life...

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Flight of the Swallow : About the voices

Hi there, and happy new year !As I'm developing my game, Flight of the Swallow, one thing has constantly been a concern of mine. Character voices.If you don't want to read, here's the "tl;dr" version...

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RLV 2.9.33

Hi ! After quite a while integrating and testing this version, here is the RLV with Physically Based Rendering.Here is the changelog. It may seem small, but integrating PBR into RLV was no small feat....

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RLV 2.9.34

Hi !I wasn't sure about releasing this version, but two crash-to-desktop (CTD) bugs coming close to each other kind of forced me to.The first CTD occurred when receiving a folder to #RLV from an...

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