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RR tutorial : Texture plugins

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Hi !

This is the manual/tutorial explaining how the RealRestraint texture plugins work. There are several of them in different RR products such as :

- Body Harness ("HarnessTex" plugin)
- Regular Straps ("StrapTex" plugin)
- Deluxe Straps ("StrapTex" plugin)
- Highbinder ("HighbindTex" plugin)
- Regular ball gag and ring gag ("BallgagTex" and RinggagTex plugins)
- Deluxe gag ("HeadHarnessTex" plugin)
- Vixen set ("VixenTex" plugin)

They are all different but they all share the same objective : to let you apply different textures, colors and materials to different parts of your set. In this page I will use the most complex and complete one of them (at the time of this writing) as an example, the VixenTex plugin, contained in the Vixen Set.

To access the texture plugin of your product, you need to click on your restraint or call its menu on channel /77 (if you can), then go to "Plugins", browse a little then select the one which name ends with "Tex". Here, "VixenTex".

This plugin is accessible by the wearer even if she does not have the key. The reason for this is simple : subs love fashion, their dom/mes less so and they're often left in unassorted restraints, which drive them crazy if they can't make them look good. I know it's a little unrealistic, but that's an acceptable tradeoff when some dominants are forgetful or just won't bother to experiment different looks on their sub's restraints.



This menu looks a bit confusing but fret not, let me explain what this is all about.


Sections



A section is a group of "prims" (even though most are actually mesh sub-objects). For example, just the two wrists, or just the two elbows, or both the wrists and the elbows, etc. If you change a texture now, it will change only the sections you've selected and no other.


Surfaces



Just like an SL prim has faces, an SL mesh object has "sub-meshes", which are just parts of the mesh like the eyelets, the padlock etc. And surfaces are just groups of sub-meshes, such as the whole metal on a cuff or just the front strap, or just the main part of a posture collar, etc.


By selecting a section and surface, you tell the plugin precisely what you want to modify.


Important : The next three buttons actually modify the restraint when you choose one of their settings, while the Sections and Surfaces buttons do not.


Patterns



A Pattern is a fancy term for a texture... But you'll see why it makes more sense to call it a pattern.

Each surface can display exactly one texture at a time. For example, the front strap of a cuff can display one texture of leather. Depending on the product, you can have textures of clean or dirty fabric, or transparent (that's handy for rendering clear plastic), or even baked lighting textures (only on the Vixen Set for now). Or you can have other kinds of textures that show some writings or some symbols, repeated all over the surface, and that's the reaon for the name "pattern".

Most patterns are white or mostly white, for example the "clean" and "dirty" patterns of the Vixen cuffs are white textures with shadows to make them look more realistic :

Clean white, notice the shadows

Dirty white, with shadows and some gunk

Plain white, there are no shadows

Other patterns are simple white textures with black markings, such as this "Slave" pattern :

"Slave" written over the cuff, it's plain too but at least there's some writing,
and it's repeated over the surface hence the term "pattern"


This is handy when you want to tint the surface to give it a non-white color, so it shows black text over that color. Or the other way around, a colored text over a black surface.

Red hearts (notice the shine that is red too because the texture itself is white and black, I had to tint it light red, which tints the shine as well)


You will notice that the metal parts do not receive the pattern you select, whatever you try. This is to be expected, some metal parts do not even have a UV map anyway, so they remain with a plain color and always the same shine.

Please note : There is a known issue with changing the pattern, it may or may not make the surface look partly transparent, even if the pattern is opaque, like its blend mode is switched to "alpha blending" instead of "none". I have no clue why it does this as the plugin does set the blend mode to "none", but it's like the viewer isn't listening. To circumvent that, you need to change the material (or even set the same) after changing the pattern. I'll keep looking into that bug and if I find a solution, I will fix it.


Tints



Tints are colors, simple as that. When you select a tint in the Tints menu, or when you enter a custom RGB one (it also works with a LSL-type vector), the white parts of the surface you've selected become that color.

But there's a twist : when you apply a tint on a surface on which you applied a pattern that isn't white, the tint you chose will mix with the color of that pattern, so you may not obtain the color you wanted. For example, if you choose a "Lip" pattern, which is red over white, and you tint it green, you get this :

Pattern is "Lips R&W", tint is white, notice the lips are red

Same pattern but tinted "Green". The lips are now... Black ? Difficult to say. With an eyedropper you find out they're a very very dark green, almost black but certainly not red anymore.

The rule is simple : tinting a white texture gives you the color you chose, while tinting a black texture gives you black. Any other color on that texture becomes a mix with your chosen tint. This is why most patterns are black and white, to give you black and your tint as the final color.

Here are the RGB values of all the colors (or should I say tints) used in the VixenTex plugin :

- Ivory : 247 242 223
- Copper : 120 51 15
- Gold : 252 194 0
- Black : 13 13 13
- Gunmetal : 66 56 51
- Steel : 128 128 128
- Slate : 112 128 143
- Silver : 191 191 191
- White : 255 255 255

- Blood : 117 10 10
- Red : 191 0 0
- Light red : 255 64 64
- Orange : 224 117 33
- Yellow : 252 219 20
- Light yellow : 255 245 176
- Dark green : 5 51 15
- Green : 8 120 38
- Lime : 89 242 128

- Navy : 20 41 66
- Blue : 26 94 217
- Azure : 94 176 255
- Indigo : 112 0 255
- Amethyst : 153 102 204
- Plum : 143 69 133
- Purple : 191 0 128
- Flesh pink : 204 138 128
- Princess pink : 245 194 194

Those colors are the same as the ones used in other RealRestraint products such as the Highbinder, the Deluxe Straps, the Basic Straps, the Deluxe Gag, the Pretty Mummy, the Body Harness and even the products in the Maison De La Marquise line, the latex catsuits, socks & gloves, and bodysuits. That way you can stay assorted.

Some of the colors used in the presets are not in the "Tints" menu, let me write the RGB values below so you can use them yourself with the "Custom" button in that menu if you wish :

- Old leather used in "Dirty Leather" and "Institutional" : 100 71 53
- Gold used in "White gold" : 219 182 134
- Padlock used by the Deluxe Straps : 228 169 85
- Khaki used in "Battlefield" : 66 74 59
- Blue jeans used in "Dirty Jeans" : 28 51 77
- Ivory  : 247 242 223



Materials



There we go. Materials. This is what makes your restraint look next-gen. In short, materials give you a dynamic shine, as opposed to baked shine, which is lighting directly painted into the texture, which was the only way to make something look shiny before we had materials in SL. To see materials you need to make sure your viewer's Advanced Lighting Model setting is on, and that you're near some local lights, otherwise your product will not shine at all and look flat.

To activate ALM, open your Preferences, go to "Graphics" and tick the "Advanced Lighting Model" checkbox, if not already done :


If doing so cripples your FPS (Frames Per Second, the speed at which your viewer renders your view in SL), just deactivate the dynamic shadows like this :




Vixen Set only : If your viewer is not able to render materials, or if you don't want to activate ALM for whatever reason, you can always make the cuffs and collar show baked lighting instead of materials. The best way to do this is to select one of the presets beginning with "static", which both sets the textures and removes the materials.
You can even do both, selecting the materials you want and the static texture you want.


When done well, materials look so much better than baked shine. On the Vixens you have a lot of different materials, from rough leather to shiny leather to plastic to latex to rubber, PVC, spandex... Since you can change the material of one surface in particular, you can customize your restraints pretty far.

Here are examples of the materials you have at your disposal on the Vixen set, on a cuff and collar that are tinted "blood" (which is a  good middle ground between dark and bright, showing shadows, reflections and bumps pretty well).

Rough leather

Leather

Patent leather with a hint of metallic shine because it's polished

Smooth plastic

Plastic with some metallic shine

Shiny plastic, very reflective

Jeans, barely any shine (but you see it under a bright light)

Cordura, a kind of strong weave used by the military

Spandex (or Lycra if you prefer)

Soft steel

Brushed steel

Polished steel, almost a mirror

Rubber

PVC

Latex

Polished latex

Shiny latex


Presets

You may think that customizing your restraints through this plugin takes a lot of time, and you might be right. After all, it lets you select the individual parts of your set to modify, and what to make it look like, that's a lot of info to enter.

Fortunately, there is an easier way, and that way is through presets. A preset is simply a little program, or macro if you prefer, that selects the sections, surfaces, patterns, tints and materials for you, automatically. For example, "black leather" (pretty much all the RR products have that preset) will apply a leather material to all the fabric (strap, highbinder main part, etc), tint it black and set a steel tint to the metal.

After selecting a preset, the plugin puts you in a configuration that makes it easy to customize the part you probably want. For example, after selecting the "black leather" preset, the plugin has the "all" section selected (meaning all the objects in this set will be modified), the "whole fabric" surface (that's the straps and other non-metallic parts), the "leather" material selected, the "plain" or "clean" pattern and the "black" tint. This means that you can now choose the tint you want and that will modify the straps only, while retaining a leather shine and bumpiness.

At the time of this writing, presets are built into the plugin, they can't be changed. I wanted to make them readable from a notecard, after all these data are written in readable form inside the source code already, it would be easy to do that but there's a memory limit not to go over and the code is pretty big already, almost at the limit. When I find a way to optimize the script enough to let it read a notecard, you can be sure that this will stop being hard-coded, and you will be able to define your own presets yourself. And probably tints, too.


That's pretty much it. Remember that every texture plugin behaves a little differently, they all evolved over time from the very first one of them, "HarnessTex" inside the Body Harness. That particular plugin contains "show" and "hide" buttons on top of it to show and hide some sections, but in the other restraints this would the role of their "Style" plugins. The texture plugins should only modify the textures, colors and materials, not the visibilities.


Have fun !

Marine

Update to the MdlM Catsuits, Bodysuits and Socks

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Hello there,

An update is available for your Latex Catsuits, Latex Bodysuits, and Latex Socks & Gloves from Maison De La Marquise.

In fact the latex suits themselves are not updated at all, but their neck piece and boots are :

- Neck piece : Completely redone the shape to make it tighter around the neck and fitted the lower part to the Maitreya mesh body, made the upper part more flared on the back so it fits a Lelutka mesh head. If your neck thickness is 30 or more, there should not be any clipping. Of course this is experimental since I don't have a Lelutka mesh head dev kit. Please note that the rigging on the Lelutka mesh head is damped quite a fair bit compared to that of the system head, Catwa head and other mesh heads I know of. This is why the neck piece does not deform itself the same way as this particular mesh head. This also explains why facial animations made for Lelutka look weird on other mesh heads.

- Boots : The ones contained in the Socks & Gloves product switched to "no blend mode" when applying opaque socks, and you had to switch back manually to have a smooth continuous shine. Now they behave just like the Bodysuits neck pieces, which stay in "blend mode" even when applying an opaque bodysuit, until you switch manually.


To update your products, simply rez the updater contained in the folder, and you will receive a new box a short moment later.


Have fun !

Marine


PS : You might wonder why the lower part of the neck piece is not fitting the neck of the Maitreya mesh body exactly. There are two reasons for that. The first one is that the dev kit I have is not exactly the same as the mesh body in-world (don't ask me why) so that means a lot of trial and error, the second one is that you can apply to any layer (Tattoo, Underwear and Clothing), and those layers are at different distances from the skin, so the neck piece has to be at least as thick as the Clothing layer.

RLV 2.9.21.3

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 Hi there,

It's been a while since I have updated the RLV, but LL has been busy in the meantime so here is me releasing a version that is up to date with the latest additions from LL. Plus a few bug fixes including one that was really annoying.

- changed : The cache location is now located in %APPDATA%/Local/RLV instead of %APPDATA/Local/SecondLife

- fixed : The "fix" I added a few versions ago to account for llUnSit being called on an avatar who's restricted from standing up, did more harm than good so I removed it until I can think of a better way (namely, several furnitures llUnSit the avatar before releasing their RLV relay, which forces them right back on in an endless cycle).

- fixed : Hover height was reset when changing region

- fixed : @detachme called from a child prim didn't work.

- fixed : bool warning when compiling RRInterface.cpp



You can grab the RLV for Windows here :

www.erestraints.com/realrestraint

Direct download :
www.erestraints.com/realrestraint/RestrainedLoveSetup.exe

And the MD5 hash for the executable is
b509f0ca50e55e510f65960ffb1ce5b7

Have fun and Merry Christmas !

Marine

New product : Cloak of the Initiate

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Hi there !

Today, I am releasing a product I had been wanting to make for a while : the Cloak Of The Initiate !

Initiate to what ? I'll let you decide for yourself.


 

To put it simply, this cloak is designed to hide your body, no matter the bondage going on underneath, and still look inconspicuous. For this, the front and the back of the cloak are quite far from your body so your arms remain concealed (but not enough to make you look fat). Look for yourself, the presets first :

Black rubber. Believe me, it's hot in there !

Black magic, sparkling and suggesting your body underneath

Clear, dry plastic

"I'm singing in the rain..."

Bubbles plastic. Pop... Pop... Pop-pop-pop-pop !

Brown fur. Is this a Jawa ?

Red wool, when it's chilly outside

"Blue jean, I just met a girl named Blue Jean..."

"Black velvet with that slow southern style..."

"Nights in white satin, never reaching the end..."


Those are the ten readily available presets, but there are more materials that you can use...

Rough leather

Leather

Patent leather

Latex

Polished latex

PVC

Plastic wrap (but it doesn't have to be transparent)

Knit


Before you ask, the colors and opacities are completely independent from the materials used. You are free to wear green sheer knit, black opaque plastic wrap, white transparent leather (does such a thing exist ?), and so on.



Hidden bondage is fun. Imagine yourself in a public place, wearing only this cloak to hide your tightly bound, naked body from the outside world, your gagged face invisible in the shadow of your hood... and brought to a shop with the instruction of getting it done under half an hour, because the cloak will open by itself after that delay, and there will be nothing you can do to prevent it...

In fact, this cloak is not only designed for hidden bondage, it can be used in other non-kinky RP settings, as it can be customized to a great extent. Color, opacity, materials even like, for example, clear plastic, wet plastic, latex, even sheer knit if you so desire, and so on. Even glitter !

As usual, this blog post serves both as a demonstration showing what this product can do, and a manual showing how to do it once you own this product. If you want to read the manual, scroll down to the "Manual" section.



So what can you do with this cloak ? First of all, you can open it (or someone can open it for you) and even hide it :

Closed

Ajar

Half-open

Open

Hidden (but it's still worn)


Or you can change its opacity, making it sheer, transparent or even practically invisible. Notice how the face shadow becomes more transparent, or is even hidden as the opacity of the cloak is reduced :

Opaque, nothing shows through

Sheer, you can barely guess the body underneath

Vaporous, it's starting to show, but is more suggested than displayed

See-through, notice there is no more face shadow

Transparent, ok now we see everything

Clear, it's barely there


Please note that only the opaque setting has a shadow map, the other transparencies levels do not and look more plain. I'm considering adding a slightly transparent shadow map for "sheer" (the second level) later. Don't worry, if this happens I will issue an update, which will come at no cost for you.



You can change its color, among the 26 colors I use in a lot of my products, or choose your own custom one. If you are familiar with the RR Deluxe Straps, RR Vixen set and so on, you see what I mean :

White

Blood

Yellow

Lime

Navy

I don't need to go on, hm ? I think you get the point.



More interestingly, you can change the material of the cloak. It is made of rubber by default but you can turn that into PVC, latex, plastic, or even leather, wool, fur, knit, jeans... You have 18 materials at your disposal, as you saw above.

Oh and if you really want to see if they shine dynamically, no problem ! Here I am squirming in wet plastic for you :





Of course, to see materials you need to turn on Advanced Lighting Model in your graphics preferences. See the manual section for more info.
Nothing keeps you from making your own textures and/or materials and applying them onto the cloak manually, but be advised that the script is (for now) not able to load its data from a notecard. In other words, it has to be manual and if you modify the textures and materials through the script, you have to re-apply your own afterwards. Changing the color is ok though. A good method for this is to rez the cloak on the ground, the four open states (the fifth state, "hidden", is not linked to any mesh, it just hides the whole object) being one mesh object each, placed in a row. The Ambient Occlusion and UV maps are contained in the box to help you design your own textures (*).


You may have noticed on the pictures that my face is hidden from sight, there's a black shadow blocking the view. It just so happens that this shadow can be made dimmer, or completely opaque, or even invisible, revealing the face :

Opaque

Strong

Medium

Light

Dim

None


The shadow automatically adjusts if the opacity changes, naturally, so you don't get nonsense like an opaque shadow inside a transparent hood. It also adjusts with the level of openness of the cloak, if it is open enough the face shadow is reduced.

This is how the Opaque face shadow looks when the cloak is half open


Please note that there is a known bug, one that I will probably not be able to fix since it is a rendering issue. When the shadow is not invisible and the opacity of the cloak is "sheer" or "vaporous", the inside of the hood does not show (more technically, the surface showing the face shadow occludes the hood behind it, regardless of its transparency). This is due to the SL viewer hiding a partly transparent surface behind another when both are rigged, in our case the inside of the hood behind the face shadow surface. To mitigate this, the shadow can be completely hidden by pressing "None", or by choosing one of the three most transparent opacities ("see-through", "transparent" and "clear").


Now, this is all good and well, but you can't always let the wearer keep control on her cloak, right ? It just so happens, it can be locked. And even timered. And its access can be limited.

For example, you may want to keep your girl hidden inside the cloak and not let anyone else but you open it, and of course not let her take it off. Simply lock it and set the access to "keyholder only" (that's the default), and voila !

But you can also let just anyone (except your girl) open the cloak to see what's inside, that's just as easy.

As mentioned above, you can also decide to let the cloak unlock itself after a set time... or even just to open itself or to become transparent without unlocking itself, and then only to unlock after more time has passed. That's right, you can set one timer to do a particular action, then a second timer to actually unlock the cloak.

As you can see, you get a lot of control over who can open and tweak the cloak, whether in public or in private.


You can find the Cloak of the Initiate in any of the Marine's Goodiesvendorsin-world, it is Modify, Copy and No-Transfer, and costs L$600. The box contains an updater to rez in case an update is available for this product, updates are always free. Also if you ever break your product, rezzing the updater will automatically get you a redelivery.




The pasties, shoes and restraints used in these pictures are not included.



This is the end of the demonstration of this product, the rest of this blog post is the actual manual.
 



Manual

Let's now show you in detail how to operate your Cloak of the Initiate.


Menu

To control the cloak, whether you wear it or someone else does, simply click near the stomach of the wearer, there's an invisible prim, a rather big cylinder (but it's mod so it can be resized). The menu lets you open and close the cloak, lock it, change its appearance and so on.


When you have full access, you can open and close the cloak (and all the states in-between), change its appearance, lock and unlock it, set the access and a timer. And if you actually wear that cloak, you also have a "Maintenance" menu that lets you reset it.

One of  the most important sub-menus is the "Appearance" one, which lets you customize the opacity, the color, the material, the shadow and choose a preset.

 


Opening

The main purpose of this cloak is to hide and reveal your sexy body by closing and opening respectively. The cloak has five open states : closed, ajar, half-open, open and hidden, as you saw on the pictures at the beginning of this post.

When you open the cloak in the "half-open" and "open" states, the shadow becomes less strong, even an "opaque" shadow will cover only half of the face. And obviously, if you hide the cloak the shadow is hidden too.

You might notice that when the cloak opens, it does not actually hide the former closed state before showing the open one. Instead, it does this in two sweeps. First it shows the new part to show, then it hides the part to hide. That way you don't see the cloak disappear entirely (revealing the girl's body underneath) for a brief moment before reappearing in a different state, that would be awkward.



Opacities


The "Opacity" menu lets you choose whether to make the cloak opaque, transparent or almost invisible. The first three opacities ("opaque", "sheer" and "vaporous") have a shadow over the face because they are almost opaque and only suggest the body underneath, the other three ("see-through", "transparent" and "clear") are so transparent that a shadow wouldn't make sense. Please note, as indicated above, that setting to "sheer" or "vaporous" with a non-hidden face shadow will prevent the inner faces of the hood from showing. This is a rendering issue that occurs with alpha rigged surfaces, and I'm afraid there is nothing I can do about it at the moment. In practice though this is not too annoying when the shadow is set to "opaque" or "strong" as you don't really see much through it anyway.

Oh, one thing to keep in mind. When you apply a texture onto your body under the cloak, let's say a bikini over your mesh body, make sure to make that texture masked (on the Maitreya mesh body it is called "mask mode") like I did with my pasties on the pictures here. Otherwise the cloak will not allow them do render if it is transparent. Once again this is the rendering bug we between two transparent rigged surfaces, one hiding the other.


Colors


The "Color" menu allows you to change the color of the whole cloak except the buttons (there is no menu for that but feel free to modify their color manually if you want), among the 26 colors I use in many of my other products, be it RealRestraint or Maison de la Marquise ones, to remain assorted. The "CUSTOM" button lets you enter a color by its RGB numbers, either in whole numbers (ex : "128 128 128" for grey) or in vector format (no example for this, sorry, it freaks Blogger out). Entering nothing and clicking "Submit" makes the color totally black.


Materials


Materials are what makes the cloak shine dynamically with 3D textures. For example, a shiny reflective plastic surface will shine depending on what lights are around, but also how the camera is positioned. This is very different from what is called "baked lighting", which is merely static shine painted on the texture, but we don't have that here.

This means that your viewer must be set to render materials, for this you need to activate Advanced Lighting Model in your graphics preferences, as well as Local Lights. And it's not just you, anyone else who wants to see your cloak shine must do the same.


If doing so cripples your FPS (Frames Per Second, the speed at which your viewer renders your view in SL), just deactivate the dynamic shadows like this :






Of course there need to be local lights around, at the very least some sun. If you are in an area without any local lights, the cloak won't shine, obviously.

But back to what the cloak can do. It offers you no less than 18 materials ! No need to detail them all here, you've already seen them in the demonstration above. Please note that some materials such as "glitter" and the "plastic" ones have a slight glow, which makes for interesting effects such as the one you see in the "Black magic" preset, where the body is hinted underneath a sparkling sheer cloak.

In fact, it does not even need to shine to look 3D. For example, the "Wool" and "Knit" materials shine very little while being very bumpy, which shows when lit from a shallow angle.


Presets


Of course you might feel lazy and not want to set the material, color and opacity manually yourself. This is what presets are for, a good start to let you customize just the bit you want. For example, if you want an opaque green wool cloak, simply choose the "Red wool" preset and turn its color Dark green, since the opacity and material will already be correct at this point.




Shadow


The "Shadow" menu lets you choose between different strengths for the face shadow. When the cloak is made transparent or open (or both), the shadow becomes dimmer to reflect the change.

What's cool is that since the face shadow is rigged like the rest, you can click through it. For example to gag or blindfold the girl.


Access


By default, anyone can access the cloak until it's locked. And once it is locked, only the one who locked can access its features, and nobody else. In particular the wearer, who cannot detach it not even edit it with the SL edit tools (RLV required for this).

But the keyholder can decide to give others some access, for example to let anyone but the wearer unlock it (this is the equivalent of "leaving the key" on a RR restraint), or to let anyone open and close it, and so on.

There are four access levels : "Keyholder only", "Keyholder & wearer", "Keyholder & public" (meaning everyone but the wearer) and "Everyone" (wearer included). You can decide to change the access individually for the lock options, the appearance options and the open states.

Be aware that the cloak can only operated by touching its unrigged part, which means if the wearer is bound and using RLV, and her self-touch ability is restricted, she will not be able to access her own cloak, which may or may not be what you want.

Let me insist on one point : when the cloak is unlocked, anyone can access it regardless of the access settings. Once locked, only the people specified by the access settings can access its features. For example, if your cloak is set to "Appearance : Key & wearer" and your owner locks it, then only you and your owner can change its appearance, everybody else will be unable to.


Timer, action


The "Timer" menu lets you decide how long the cloak remains locked (if no timer is set, this means "indefinitely"). This timer runs only while the wearer is online.

After the timer, the cloak unlocks... or not. In fact, you are able to decide what action the cloak will take once the timer runs out. It unlocks by default, but thanks to the "Action" menu you can make it open or close, or change opacity (not all opacities are available due to the lack of room on the menu).


If the action you choose is anything else than "Unlock", then there is a second timer available to you, that will run as soon as the first one runs out (and executes the action you've planned instead of unlocking the cloak). If that second timer is set to something other than zero, the cloak will unlock itself after it runs out.

For example, you can send your girl bound in a shopping mall, wearing only her cloak that you've locked on (with a restrictive access... or not), a 30-minute timer with the "open" action and a secondary timer set to one hour, this will result in your girl hurrying with her purchases, then TPing right back home before her nude body is revealed to everyone. And only one hour after the cloak was opened, it will unlock itself.

It is important to remember that the timers only run while the cloak is locked, and they are reset when it is unlocked, even manually.

More over, the wearer can lock herself too. She has access to the menus and can even unlock herself unless she sets a timer. In practice, if either the main timer or the secondary timer is greater than zero, and if the cloak is locked, then the wearer loses the ability to unlock it until the timers run out.


Bonus

Since the cloak is meant to be worn while bound underneath, and since I've said it was also appropriate for non-kinky play, and since it is not rigged to the arms, there are two free animations included in the box. One crossing your arms in front of you, the other crossing them behind you. They are priority 5 Bento animations so your arms stay inside the cloak at all times.

If you have very generous breasts that tend to swing left and right when walking, that might not be appropriate with this cloak which is not rigged to the breast size (in fact it is not even fitted mesh, it is plain regular mesh, on purpose), as they would clip through it. To fix this I've included a "Hold breasts" physics layer to keep your breasts disciplined and tame.

Since I've been bragging about materials the whole time, the box includes a dim light to wear that will make your cloak shine, if you're not near any local light. This attachment is purely optional.

As mentioned above, the box also contains full perms textures of the shadow maps and UV maps of the four cloak states, so you can design your own textures for it if you like.


Have fun and don't hesitate to flash !

Marine



(*) Little bit of a legal disclaimer : The cloak was initially made by Mesh-It, but I have modified it heavily, added the face shadow, created the three open states (since the original mesh was only closed), drawn the hood lower before the face, added the inner faces, redid the UV maps entirely and re-baked the shadow maps. This means I own said UVs and shadow maps and I do have the right to distribute them, since they are not the original ones. You retain all the rights to your own textures (diffuse, normal, specular or anything you can think of) created for these UV maps of course.

PS : There is an Easter Egg in this cloak... If you are the first to find it and to tell me what it is, I will offer this cloak for free to you or to a friend of your choice ! So try it out and experiment !

PPS : Although I'm teasing about nude and bound girls sent to shopping malls, I cannot be held responsible for any outrage experienced after revealing a nude body in a General area. You are entirely responsible for the way you play.

Another update for the RR gags

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Hi !

After the big update to the RR gags to v1.30, and a few core features changed, there was a serious need for some fixes, so here they are !

To benefit from these fixes, go to Dark Wishes and get a soft update for your gag (this means choosing "UPDATE" instead of "REPLACE"), but make sure to rez it on the ground first, because there's an animation that needs to be replaced ! Do NOT update your gag while wearing it otherwise you will lose the "OpenMouth" animation and won't be able to get it back. Standard punishment applies if you have to contact me about it. If you don't know what that means, you don't want to know *snickers*

Although only the Dark Wishes updater delivers this update as a soft update, all the other updaters deliver them as hard updates (aka replacements), which means if you want to replace one or more gags, any updater is fine. If your gag is already up to date without these fixes and you want them, go to Dark Wishes.

If you don't want to read on and just want to update without replacing your gag, here is a short recap :

- Go to Dark Wishes
- Rez your gag on the ground
- Update it
- Edit its "*OpenMouth config" notecard
- Turn "default = OpenMouth" into "default ="
- Save it, close it, press "Load notecard" in the OpenMouth plugin's menu
- If you are updating your Deluxe Gag, rez your Deluxe Bridle also (if you have it), edit it, replace its DeluxeGagChinStrap script by the one contained in the folder given to you by the updater.


Done !

If you want all the details, read on :


All gags

The Gag plugin now has a "Silent" switch that lets you turn the gag completely silent, ignoring all speech and emotes, so you can use another gag along with it, even a non-RR one. This was a suggestion I got recently, and the change wasn't difficult so there it is.

The OpenMouth plugin was adamant to open the mouth of the mesh head, whatever it took, defaulting to the "OpenMouth" animation when not finding any other, even when the "default" setting was empty in the "*OpenMouth config" notecard. This wasn't a bug but made by design, but I realize this was a stupid decision on my part. Obviously you may want your gag to not animate your mesh head, for example when you use a third party plugin like PFS to animate your mouth instead (because not everyone likes the animations I made (*) ).

There is one thing you need to do after updating though (no need if you replaced your gag, only if you soft-updated it) : Edit your gag, open the "*OpenMouth config" notecard, transform "default = OpenMouth" into "default =", in other words, stop making "OpenMouth" the default, do not specify any default at all. Once done, save the notecard and close it, then press "Load notecard" in the OpenMouth plugin's menu. Now when you select no brand, no variant and no override, the OpenMouth plugin will no longer animate your mesh head, although it will still animate your system head, allowing for the chin strap of the Deluxe gag (or the face mask of the Need for Seed, or whatever monitors your system head) to resize accordingly.

I've also added a "Loop" button in the "OpenMouth" plugin. By default all mouth animations are looped but it is not always what you want. For example, the L23s animation made by Catwa for the Catwa head works pretty well for such gags as the mouth is open and the lips stretched, but it is made in a way that looping it makes your mouth flap open and closed. The "Loop" button should fix it for you, as it tells the plugin not to constantly restart the current animation. Just so you know, the difference between "Loop", "Autoref" and selecting no brand, no variant and no override is that the first lets the animation play once when turned off (and still opens the system mouth), the second only opens the system mouth and not the mesh head's mouth, and the third opens nothing at all, it doesn't animate either the mesh head or the system head when turned off.

Speaking of L23s, or any other animation you want to use in your RR gags without having to use a third party plugin, all you have to do is insert the animations in your gag after rezzing it on the ground (it doesn't work when wearing it), edit the "*OpenMouth config" notecard and add the names of those anims into the "overrides" list. Then to save the notecard, close it and press "Load notecard" in the OpenMouth plugin's menu.

Lastly, the "OpenMouth" animation was no-transfer, this is the reason why you need to rez your gag on the ground before updating it, because the updater will replace it with a version that is no-copy instead of no-transfer.


Mesh ball gag and ring gag

Those two gags were unable to communicate with the Happy Spanker, which means you wouldn't make gagged yelps when spanked while gagged with one of these.

There was also an issue with the ball gag being unable to open the mouth of the mesh head after having been gagged with a ring gag and wearing both at the same time. This was the same bug as above, it turned out, a failure to communicate with other devices (which is quite ironic for a gag, when you think about it).


Deluxe Gag

The chin strap was decidedly too stubborn, insisting on resetting its position randomly under heavy lag. The reason for this bug was quite technical. You had to be in a laggy sim, Deluxe Gag locked, and the system head's mouth would sometimes close due to the lag (usually when someone TPs in). Then the chin strap script would notice it and resize the strap, so far so good except it would freeze for more than 0.5 s, still due to the lag, and detect the resize as if it was a manual one (that delay was meant specifically to avoid making the script take an automatic resize for a manual one). And it would store it in the "open mouth" slot instead of the "closed mouth" one (that's the second bug). I hope this won't happen again after this fix. Thank you Nico Waxen for helping me test that one.

Please note that the bridle has the same issue, but to fix that one, you need to replace your gag because the updater cannot update it directly, since it is regarded as a secondary item (like a left cuff for example). So to remedy to this, I'm including the DeluxeGagChinStrap script in the update folder you get when you click on the updater, and you can remove the original one from the bridle and put the new one instead. A bit more work for you, but nowhere as much as having to resize your Deluxe Gag again, right ?


Have fun !

Marine


(*) I'm aware that the Catwa animations could be better. I do not own a Catwa head and the demos I tried simply looked ugly on me, whatever shape I was using. I literally spent hours trying to make a relatively decent shape, then creating mouth animations for it that wouldn't stretch the lips too much. The result is not ideal yet and I will keep poking at it later. For now, at least, you have other solutions such as third party plugins or even the L23s animation from Catwa that you can set your OpenMouth plugin to use.

RealRestraint update to v1.30

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Hi !

As promised, here is the latest update to all the RealRestraint products to v1.30, after updating the RR gags to v1.30.

There are a number of improvements and fixes that require a replacement (I call it "hard update", which is when you select "REPLACE" on the update menu) and others that only require an update ("soft update", which is when you select "UPDATE" on the update menu). It is up to you to decide what you want to get, knowing that getting a replacement means having to resize the product again, and I know it's a pain, even with the copy/paste shape scripts. It won't break your product if you decide to pass on an improvement or on a fix, it will just not work as optimally as it should.

To be clear, v1.30 is a big update and a few products already got updated to that version last month, namely all the gags in the RR line. The Vixen set got a complete overhaul as well because I turned these cuffs from sculpt to mesh, but the set was not upgraded to v1.30 because there was more work to do on all the restraints that are not gags. However, even if you have updated your gags to v1.30 already, I recommend doing a soft update on them again, if you're having trouble with your OpenMouth plugin for example. Please note that I have added two Bento animations to all the gags, in case you don't like the already existing ones, to get them through a soft update you need to rez your gag on the ground. Unlike before, if you forget to do that, the updater won't break your product, it will simply notify you that it can't download no-copy items (that are not scripts) into your worn attachment, because of SL restrictions, but it won't remove the old ones so you can retry later.

In the case of some changes, although you need a replacement to get them, it is easy to do it yourself manually and I will show you how to.

In the following (arm-long) list, I indicate for each feature :
- "U" : You only need to soft-update, meaning choosing "UPDATE" while wearing your object, this is the nicest option.
- "G" : You need to soft-update but after rezzing your object on the ground because some some items inside that are no-copy need to be updated. If you don't rez your object on the ground, the updater won't break it, it will just notify you that it could not replace some of its contents and that you'll have to retry.
- "R" : You need to have your main item replaced (for example, the right wrist cuff of a set of handcuffs), but you can keep using the older secondary items even though you received new ones, so you don't have to resize it all again. They are not deactivated upon replacement, only the main item is, and this particular enhancement does not break the link between both.
- "r" : Same as "R", but only in the case of gags that were already updated to v1.30.
- "A" : You need to replace your whole set, even the secondary items are modified in this one.


Here is a table that sums it all up, hoping this will help you see through this mess :)



A. All restraints

1U. When "/77" is off, calling the restraint with "/77" (for example "/77 fore" to get any restraint worn on "r forearm") will no longer ignore the command, but instead go right to the plugins browser page, meaning the wearer can still access plugins that she should always be able to access, like the texture and OpenMouth plugins.

2U. The keyholder is now able to restrict the wearer from accessing the texture plugins at all. If the "Deny" button is checked, the restraint is locked and the wearer does not have the key (or does but a timer is set), then she won't have access to the plugin. Thank you Aria Warden for helping me test it. Attention, by "Texture plugin" I mean the plugins that control the textures and materials, which means the mesh ball gag and ring gag, the Deluxe gag, the Deluxe straps, the Body harness, the Highbinder and the mesh Vixens. If your ball gag, ring gag and/or Vixens are not mesh, you might want to select "replace" in order to convert them.

3U. I know the RealRestraint_HUD thing might be annoying to some, including yours truly. After all, it was made even before I made the RLV, to simulate restrictions to clicks and third view, as well as blindness. But the RLV handles all those very well if not better now, so if you want to get rid of the HUD, I have made a small change that makes the script totally silent if the HUD object, "RealRestraint_HUD", is not contained in the restraint. It won't attempt to rez it, let alone tell you it is rezzing it. This is a very small change, I am planning on giving you the option to do this through a script later, but for now this will do. So all you have to do is remove the "RealRestraint_HUD" object from your restraint, and you should be ok. However, please be careful to put it back in before attempting a replacement in the future, as it is necessary for the updater to identify your product. Thanks to the people in the RR group chat who gave me this idea.

4U. The communication between the RealRestraint_Base script and the RealRestraint_HUD object was broken when sitting on a very big prim, like 40 m wide, due to how SL handles chat messages coming from avatars when sitting on an object (the chat messages technically come from the center of the prim, rather from the avatar, as the avatar is part of the object while sitting on it). As a result, the restraint would try to rez another HUD every five minutes while sitting on that prim. Thank you Acadia Ansar for helping me track and test this.

5U. The Autolock plugin sometimes lost its lock names and had to be reset, now it should keep its lock names no matter what (until the Anim plugin tells it that the list has changed).

6U. The Vulnerable plugin now displays a "..." after the name of every single third party plugin which declares itself as "vulnerable-compatible" with a ".vuln" parameter somewhere after its name.

7U. The Vulnerable plugin could be accessed via the "Last Plug" button even when locked by someone else. Thank you Morgan Foehammer for the report.

8U. The RR Anim HUD (the thing you wear manually and that you use to control poses, not the RealRestraint_HUD) used to have one texture per button. Silly. Now it uses two atlases, one 512x512 and the other 512x256, which is much easier on video memory. You'll have to detach yours and use the new one you can get from several sources, including the updater itself. The result for this change is also that it switches icons faster, since they are all part of the same two textures now.

9U.  We can now do suspension with the leash without bouncing ! This has been a popular request for years and I have always postponed it but this time it's done. Also when the leash holder is too far (beyond 96 m or beyond length*2, whichever is closer), the sub will not be yanked to them anymore, to avoid being flung in the air when TPing from one place to another in the same sim. This effectively makes leashes longer than 100 m useless but hey, 100 m is no leash, this is a tractor beam.

10A. When locking a cuff while sitting on a bondage furniture, it could stop some of the chains going to it from some of the attachments. To make things saner, I have reorganized the Lockguard networks on the Vixen set, the Restrained Elegance set, the Police set, the Serious Shackles set and the Shibari set (Deluxe straps and Siren ropes didn't need it). This way, no more conflicts and the restraints work much better with bondage furniture now.


B. Arms cuffs and ropes

1R. Added more relaxed "hands back" poses, like in the mesh Vixens. The poses I added are meant to let you have your crossed hands closer to your body, very useful when bending forward.


C. Legs cuffs

1G. Taut_w and TARun (walking and running in "Taut" respectively) were priority 5 on the whole body, whereas they were supposed to be priority 5 on the legs and 3 on the arms to let other brands of arms restraints work nicely with RR legs restraints without being overridden. Fixed now. Be advised that you need to rez your cuff on the ground there before going for a soft update, as the animations are no-copy and SL does not accept downloading no-copy stuff into attachments.

2R. Missing hogtie open when sitting in cuffs.

3R. Replaced the old hogties with the smoother ones from the Shibari/Siren ropes. The old animations were made with Qavimator and looked a bit frantic, while the new ones (well, they were new when the Siren ropes were introduced) were made with Blender, with much more control over the curves, which is why they are smoother.

4R. Reorganized most of the legs animations, added the "Lie" ones where they were forgotten (i.e. in all restraints that don't have a specific "Lie" lock). This makes them all more enjoyable now.


D. Rope and tape

1U. The "RL Time" plugin (in charge of counting time whether you are online or offline) did not return they "keys" to the wearer. Thank you Daisy Rimbaud for the report.

2U. The Wriggle plugin crashed with an error on the legs ropes (thank you Sara555 for the report).


E. All restraints with materials

1A. Ported the little experiment I did for the Vixen set (in short, the shine is automatically colored like the surface instead of white, for a more realistic look) to all the other restraints with appropriate texture plugins, i.e. Highbinder, Pretty Mummy, Body Harness, Deluxe Straps, Deluxe Gag, mesh Ball gag and mesh Ring gag. A complete replacement is required because the change occurs in every secondary item.


F. Vixen set

1A. You can find the full changelog for the gags here if you haven't turned your Vixen set to mesh already. But there are more changes occurring in this update, read on... If your Vixens are still made of sculpties, you will need a replacment, if they are already mesh, you're good.

2A. Removed the VixenCuffTex_slave script from the root prim of the secondary items, we don't need it. If you don't want to replace your set for this, you can safely remove those scripts from all your secondary items, they are not used anymore :



3U. Added the Tex_repeater.vixentex script to the right wrist and ankle vixen cuffs to make the colors, texture and materials resync when reattached.

4A. The straight heel straps were not correctly named, and as a result would not show on the hogties. Their names should be "$1u+2u+4u+5u+6u+7u+9u:1/0" instead of "$1+2+4+5+9u:1/0" (change them yourself if you don't want to have to replace your Vixen legs cuffs for this, use "Edit Linked" to do that and press Ctrl Alt T if they are invisible, and you won't have to reset anything, the change takes effect as soon as the name changes). If you do want to replace, this enhancement impacts only the Vixen legs cuffs, not the arms or the collar.


5U. The Lock_cuffs_1234569 sound contained in the legs Vixens becomes Lock_cuffs_123456789 so the lock sound occurs at every lock.

6U. Reorganized the hogtie anims as the order made no sense, mixing closed and open legs.


G. Gags

1A. You can find the full changelog for the gags here (http://realrestraint.blogspot.com/2017/04/update-to-rr-gags.html). If your gags already handle Bento animations (you can tell by checking they have the "OpenMouth" plugin), then you're good. Otherwise your gags totally deserve a replacement.

2G. Replaced the "OpenMouth" animation with one that actually closes the mouth when it is stopped, because apparently the Catwa mesh head needs that (Lelutka doesn't, I can't explain why). The new animation looks exactly the same as before, except it won't leave the Catwa mouth open when ungagged. This also plays nicely with the latest version of the OpenMouth plugin, which has a "Loop" button (but the tests show that it isn't really needed in this case, even though it might be needed for other third party animations). Attention, this is a soft update only if your gags are already v1.30, otherwise you need a replacement.

3G. Added two more "OpenMouth" animations in all gags ("OpenMouthBig" and "OpenMouthVeryBig") to use as overrides, like "OpenMouth" they close the mouth after they stop. I did not make those three animations, Keiyra Aeon (who is a Catwa user) did and authorized me to use them in the gags. Thank you Kei ! I recommend you use some of these as override in the OpenMouth plugin if you don't like the Catwa animations I made originally. I understand, they tend to stretch the lower lip a lot so it doesn't look good on every head. Kei's anims are much less stretched on the lips so you will probably like them better. What's more, they work nicely on Lelutka too, and I believe on other mesh heads. Attention, this is a soft update only if your gags are already v1.30, otherwise you need a replacement.

4U. The Pretty Mummy gag would not cover the ears in "Total", even when "Wrap" is ticked in the "Cover ears" plugin. This error was introduced in the v1.30 update to the gags.


H. Highbinder

1U. The BreastSize plugin, which is initially a Style plugin (same code, different name) now retains the same size for all locks, since the Highbinder straps do not change shape. You no longer have to set your breast size 6 times for the rigged straps to fit your chest. Don't mind a possible script error during the update saying the BreastSize plugin cannot find its notecard, it happens only while the updater is replacing that notecard, the plugin will find it when it's done.


I. Restrained Elegance

1U. Redid the colors in the Color plugin to get a better golden color, and to match some colors of the MdlM catsuits, but be advised that eventually I will turn these shackles into mesh, like I did with the Vixens, meaning that plugin will change again.

2A. The rounded edges of the "hinge" texture of the elbow parts did not have any transparency. I have fixed all seven shackles but since only the elbow ones hide and show, the bug was visible only on those. Although this enhancement requires a full replacement, the only new parts that really need to be used are the two elbow cuffs, you can keep using the other old parts. Also you only need to update the arms cuffs for this one, for the same reason. As you can see on the picture below, only the elbow cuffs show this bug :


3A. The Restrained Elegance collar is now worn on Neck instead of Spine. Although this requires a replacement, you can do this yourself easily simply by wearing it on "Neck" manually and repositioning it. Bonus points if you rename "(spine)" into "(neck)" in its name, but you might have to rez the collar on the ground for this.


J. Isolation Hood

1A. Resized the small invisiprim hidden inside the head to hide the ears on mesh heads. This invisiprim is a sphere that has always been there, if you don't want to replace you can resize this sphere yourself, you will find it inside the head and you can resize it until it covers both ears. Attention, since it is an invisiprim, it won't show with Ctrl Alt T, you'll have to do a bit of searching. If I remember well, the prim is rather small and in the middle of the object, inside the head.

 


K. Anim plugin

1U. When the sub is "frozen" (i.e. prevented by her keyholder from changing pose with her RR Anim HUD), she can still move if her keyholder is not around and she is not sitting on something (the "frozen" bit is not turned off, though, in case said captor only crashed and is returning shortly). That way you can still simulate holding your sub with your foot on her back, or keeping her in a particular pose on a bondage furniture (for example a strappado) even while you're not there, but if she's not sitting and you're not around, she can move again.


L. Serious collar

1A. Added two Lockguard scripts to two side rings, to spawn chains to furniture like the RF patient bed. Thank you Eevaa Serpente for the heads up.


M. Siren arms ropes

1A. The part with the leash slave in the "Box" lock could still be detached, so we could TP even while leashed. Although this enhancement requires a full replacement of your arms ropes, the only parts that change are the left and right wrist ropes. The rest is unchanged and you can still use it.


N. Deluxe gag and regular mesh ball gag

1A. The balls were turned 180°, so the text would show inside the mouth... It's a bit silly, and if you don't want to replace your gags for this, you can turn those balls manually (with "Edit Linked" checked, don't forget the regular mesh ball gag has two balls instead of one, one for Loose/Medium/Tight and the other for Big/Total). In the pictures below I show you the mesh ball gag with a "Lips R&W" pattern applied onto the ball in white leather material, selected, then rotated and scaled :

Smaller ball selected on the mesh ballgag v1.30 before the fix

The same part, seen from inside the mouth (yes, it is a lot less glamour)

Notice the "Local" setting in the Edit window on the left, this will make it easier to rotate

Rotate the ball by 180° horizontally...

... Scale the texture by 2x on the vertical axis...

... Rotate the ball a little more around the lateral axis, and voilà !

Please note that I did not scale the texture in the update, as it does not play nicely on every texture. So it's your personal choice only.


O. Siren and Shibari

1U. Added seven fur textures to the SirenTex. That's right, fur ! This was Andrew Schufang's initial idea for a custom work, and I must say it looks not too bad :) You can find these additional textures at the end of the list. I find they look better on Shibari ropes than on the Siren ropes, simply because the former are thicker.






That's all ! This update is no way mandatory, but as you can see, there are a number of fixes and improvements that will make your life easier.

You can find an updater at the following places in-world :

My little shop

Dark Wishes

Roper's Dark Playground

Chorazin's main store

It looks like an orb floating above a pedestal, just click on it and follow the instructions.


Have fun !

Marine

Update to the mesh gags and some legs restraints

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Hi !


There is an update available for your gags as well as all the legs restraints that involve a chain. This is more a hotfix than an update, in fact, and won't change the version number of your restraints. Don't worry, no replacement will be needed to get these fixes. Just remember to save your times.

Please note : If you update your gags while wearing them, you will get a warning from the updater saying it cannot replace the "OpenMouth" item. It isn't clear but it actually means the "OpenMouth" animation, but it will update your "OpenMouth" plugin anyway, so don't mind that warning if you've already got your "OpenMouth" animation updated (it was to be replaced during 1.30 because of a permission issue).

Here is the list of all the changes contained in this small (but very useful) update :


1. Chained legs deforming the shoulders

It has come to my attention that the "Taut_w" animation, which is the animation played when you are walking in the "Taut" lock when the legs are restrained with a chain, was deforming the shoulders of the avatar, even though I paid attention NOT to include bone translation information in that animation. To get this issue fixed, you need to rez the restraint on the ground (the right ankle part, whatever the product is) because the animation is no-copy, so it cannot be downloaded into an attachment directly. There will be no loss of content if you forget, but the updater will just tell you it cannot do it. Please note that not all the legs restraints need this fix, only those that have the "Taut" lock : the Police Legirons, the legs Serious Shackles, the legs Restrained Elegance, the legs Vixens and the legs Deluxe Straps. Thank you Ashlana20 for the heads-up !

The reason for this bug was *probably* the tool itself. I'm not one to blame my tools usually, but this time this is the only reason I can think of, because I specifically paid attention to NOT include bone translation information (what deforms the skeleton) into this animation when I uploaded it the first time, and yet it did anyway. Then I updated the tool before re-uploading the animation, not changing anything else otherwise, and surprise, no bone translation information anymore. Go figure.


2. Deluxe gag chin strap moving by itself

The Deluxe gag's chin strap (and the chin strap of its Bridle if you have it too) tends to move by itself in laggy areas, but it is not the fault of the chin strap, but of the OpenMouth plugin which is contained into every gag. You could update only your Deluxe Gag and it would fix the bug for it, but know that there might be other attachments monitoring the system mouth's animation state, such as the Need For Seed from Marine's Goodies, and those products are impacted by the bug in the OpenMouth plugin as well, which means every single RR gag (except the Isolation Hood which does not have this plugin) should be fixed if you intend to use them along with these other products. But the most immediate and visible occurrence of this bug is the chin strap of the Deluxe Gag, so it is up to you to decide whether to upade the rest or not. Thank you Bunny Hastings for helping me test this bug, and also for your patience because it took a while. Read the end of this blog post for technical details, because this bug was really a weird one to track and fix.


3. Every gag's default animation was named "Default ="

Yeah. Bad me. I don't even know if it caused any weird behavior at all but it sure looked silly on the menu.


4. The override animations of the gags stopped on some furniture

Now this one was really weird. When sitting down on some furniture (such as MP Noir's bunk bed but there are others), all your animations were stopped, which freaked out the OpenMouth plugin if you had set it to use one of its "OpenMouthXXX" override animations. Those animations are special in the sense that they work better on Catwa than the default ones due to the way they are designed, but may cause issues when "Loop" is active and you're sitting on something. Same thing when standing up from what you were sitting on, if the furniture suddenly stops all your animations. To fix this, the gag now waits a few cycles (generally a second or two) before attempting to restart the animation after sitting down or standing up.


5. The Deluxe Gag confuses third-party plugins by controlling ring straps when it shouldn't

The Deluxe Gag's config notecard (with or without bridle) involves ring-related parts when locked on "harness ball", which might confuse some third-party plugins. Now this one is NOT part of this update, unless you want to replace your Deluxe Gag, but you can fix it yourself manually by opening its "*Style config" notecard and removing all the capital "R" letters from the two lines that begin with "4:" and "7:" (these are used by the "Harness ball" and "Total ball" locks of the gag). Save, and it's fixed. Thank you Aida Beorn for the report !

Here is what those two lines should look like after the fix :

4:Harness ball;BJUVY,Harness cock;BQJUVY,Harness bit;BJUIVY,Half cock;BQJVY,Just cock;Q,Half ball;BJVY,Half bit;BJIVY,Invisible;
...
7:Harness ball;BJUVY,Harness cock;BQJUVY,Harness bit;BJUIVY,Half cock;BQJVY,Just cock;Q,Half ball;BJVY,Half bit;BJIVY,Invisible;





You can find an updater at the following places in-world :

My little shop

Dark Wishes

Roper's Dark Playground

Chorazin's main store

It looks like an orb floating above a pedestal, just click on it and follow the instructions.


Have fun !

Marine



PS : So, on to the technical stuff about the chin strap. It works like this : the OpenMouth plugin opens the system mouth (the mouth of your system avatar, you can't see it if you're wearing a mesh head, but it's there) twice per second, while the chin strap checks the mouth's open state once per second. You could ask, why do these two script not communicate together directly instead of relying on an animation state ? Simply because there can be any kind of attachment needing to monitor the mouth's state, and they're not all made by me.

The problem is that the OpenMouth plugin actually has to close the mouth right before opening it again (it doesn't work well otherwise, SL tends to ignore the second animation trigger if the animation is the same, and as this animation is not looped, the mouth closes completely before opening again, when the animation has finally ended). This means that if the chin strap checks the mouth's state at this exact moment, it believes the mouth is closed while it is simply refreshing, and it resizes itself.

And the second problem is that if this happens once, it has a good chance to happen again the next second, and the next one and so on, because both scripts are now stuck in phase (only the former goes twice as fast as the latter) and will remain in phase for a while. This is what made the chin strap move rapidly like that.

The fix was therefore to make the OpenMouth plugin's cycle not be a divisor of 1 second, while staying close to half a second (that's the speed at which the mouth needs to be refreshed in order to look constantly open). I chose 0.47 second. That way, even though the chin strap might still do a check exactly when the OpenMouth plugin refreshes the mouth, it will resize itself once (and back to where it was) but won't stay in phase and won't flap like it did.

Good news about the latex appliers !

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Hi !

While working on my current project, due for release very soon (this week if I'm lucky, but I won't say what it is, neener-neener !), I really wanted to make it compatible with Omega, to let other mesh bodies than just Maitreya use it.

Problem is, it uses materials, there are several appliers, and the Omega materials-enabled HUD cannot support several appliers in one object. In other words, if you want to make a product containing, say, 10 appliers for Maitreya in one HUD, you also have to make 20 more objects for Omega. 10 for the torso and 10 more for the legs. Totally impractical. You may recall that my Latex catsuits, Latex bodysuits and Latex socks & gloves are only compatible with Maitreya for this very reason. Not because I don't like other mesh bodies, but because with more than 30 appliers per product, I thought it would be more entertaining and less mind-numbing to have my nails torn off one by one instead.

I messaged the owner of Omega last year asking when she would improve her materials HUD so we could finally make multi-HUDs with materials, and got no useful answer. Then I messaged again two months ago and the answer was along the lines of "we are sorry, this is too much work so we won't do it". Grmblrmblbl.

Ok it might be too much work for them but I actually did it myself. Hah ! In a way that doesn't require hacking that system or anything like that. Basically the template HUD provided by Omega, that 99% of the clothing creators use, is comprised of two scripts : one proprietary applier script that you can't read, and the other called "config" that is open source and that you can modify. This script contains the UUIDs of your diffuse, normal and textures, as well as the scales, offsets, default glossiness etc. When you save that script, it sends its config to the main script and that's it. It's pretty static.

Then you press on an applier button (marked "Tattoo", "Underpants" or "Pants" for the legs applier, "Tattoo", "Bra" or "Top" for the torso applier and "Tattoo" or "Makeup" for the head applier) and those textures are applied.

What I did was simply ditch the "config" script and make my own, that custom script containing all the textures of all the appliers for this object. The HUD has several buttons (for example several colors and patterns for a catsuit), all you have to do is click on the color button then on the applier button (for example "Tattoo") and voila ! Well, you have to do it a second time for the other part of the body as well thanks to another HUD because each HUD can only apply to one part of the body and not both, but you get my point.

It was actually very easy to do and I'm ashamed I did not do this sooner. I was waiting for Omega to release an update... which never came.

All this to say that now that this roadblock is lifted, I will be able to work on extending my latex stuff to other mesh bodies than Maitreya. Better late than never, right ?

Please note that I did not say that I will necessarily succeed. But I confirmed it works for my current project, so I'm fairly confident for that update. I can also not give an ETA, I really need some time off and I will take some after releasing the project I am now completing. But this is no longer a no-go and this is the good news :)

Have fun !
Marine

New product : When You're Hot

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Hi !

Today I am making something a little different, a set of sweat and wet appliers for your mesh body and head, called When You're Hot!

Why that name ? Because when you're too hot and sweaty, what you need is a good shower, or a walk outside under the rain, and this is exactly what this product is all about :p

Please note, these appliers are compatible with Omega-enabled heads and bodies, but NOT with Catwa ! It might change in the future but that does not depend on me. More details later in this post.

These appliers go from a nice subtle and erotic sheen on your skin to being completely drenched in water. With all stages in-between. The stages are, in order of intensity :

- Warm : A subtle sheen on your skin, very erotic.
- Hot : More sheen, a few beads of sweat forming where the skin outputs the most heat.
- Torrid : Even brighter sheen, more beads of sweat, the forehead is clearly shiny and glittery.
- Workout : You're clearly sweaty, like after a good workout, the beads of sweat are bigger, there are more of them and some are starting to run down your body.
- Sauna : You're sweating all the water out of your body !
- Shower : When you're in the shower, or stepping out of it, your body is covered in running water. (*)
- Rain : When you're outside under the rain, the drops are longer, thinner and probably colder ! (*)

(*) : This works very well with the Hikari and Chizuru wet hairstyles from Argrace. The one I'm wearing in the Shower and Rain pictures is Hikari (Chizuru is shorter).


A nice summer afternoon (no shine is applied so you see the difference with the three following images)

Warm and cozy... (here the "Warm" applier is used, you can see the subtle shine)

Ok it's getting hot in here ! (the "Hot" applier is in effect, notice the little beads of sweat that appear on my skin)

Can't nap in this heat ! (here I am using the "Torrid" applier, which has a bit more sheen and even more beads of sweat)

Let's head to the beach. (I am using the "Warm" applier with maximum Glossiness, plus Shimmer on Maitreya set to the maximum, to demonstrate how you can look oily as well with these appliers)

A little sunscreen again after having been in the water to cool myself of. (using the "Workout" applier here, which has nice big beads and running sweat, very good for when you want your body to look wet but not overly so)

I'm melting here ! (here I'm using the "Sauna" applier)

Zzzzzz... Shoot ! It's time for my workout ! (more "Sauna" here)

At least... it is cooler... inside the house... *huff* *puff* (more "Workout" applier under a different lighting)

This is pure masochism, I'm telling you ! ("Workout" again)

But sooo worth it. (even more "Workout")

After so much hard work, a good shower feels like heaven. (using the "Shower" applier here, note that the blueish spots are not part of the appliers, they are the particles spawned by the shower itself)

So, so good... (more "Shower" action)

Ok let's not spend an hour in here, I have an appointment ! (even more "Shower" to show the running droplets of water on the legs)

I did not stay that long under the shower, no I did not. But the weather has turned to crap ! (using the "Rain" applier now, with long thin drops all over the body)

Why am I waiting outside under the rain in a bikini with an umbrella that I am barely using ? Don't ask me, this is Second Life ! (with "Rain")

At least I can't complain about the heat anymore now. Brrr. (even more "Rain")

That's it, I have waited long enough, he's not coming, time to go back home before I catch a cold. (and yet more "Rain")

I was longing for a little time in the sauna... (using the "Sauna" applier again, under a different lighting than the first time)

 
Nothing like some time in the sauna to relax your body after a hard day of work. What ? Yes it was a hard day of work ! (more "Sauna", notice the long drops on the belly)

Zzzzzz... (and yet more "Sauna", just because)


Dynamic shine

They are meant to shine dynamically and realistically, the light is not baked, meaning they won't work on a system body or a system head, only on mesh bodies and mesh heads, either Maitreya and Lelutka or Omega-compatible mesh bodies and heads like Belleza, eBody, LOGO etc.

Please note that for the time being, Catwa heads will not work with this product. This is because of two reasons : firstly it is not natively compatible with Omega, meaning it needs a relay, which does not handle materials. Secondly, the only layer on which one can apply materials in Catwa is the skin. But these materials need to be applied over an invisible texture, otherwise they look ugly (the beads look like pimps and the long drops look like scars, ugh). Catwa Clip hinted that it might change for Catwa v3, but I don't know when this version comes out, nor if it will make it compatible.

In order to check if your mesh head is natively compatible with Omega, check this link. If your head is not in the list, then it won't work with this product.

A few videos to show you the dynamic shine in action :





If you are interested in the treadmill I'm running on, you can find it here.

Attention, you need to have your Advanced Lighting Model activated in order to see the shine, otherwise you won't see anything at all. Other people looking at you ideally need their ALM activated as well or they won't see you sweaty or wet.

To activate ALM, open your Preferences, go to "Graphics" and tick the "Advanced Lighting Model" checkbox, if not already done :



If doing so cripples your FPS (Frames Per Second, the speed at which your viewer renders your view in SL), just deactivate the dynamic shadows like this :



Of course there needs to be local lights around, at the very least some sun. If you are in an area without any local lights and no sun, your skin won't shine, obviously. The folder contains an object called "spinning lights" that you may want to wear to have lights rotating slowly around yourself. It is great for testing if your appliers work and see how they look under different lights.


How to use

In this section I will assume that you are a Maitreya + Lelutka user like me, knowing that if you are wearing any other mesh body or head, you will need to use the Omega applier HUDs instead of the Maitreya + Lelutka applier HUD. More on the Omega appliers later in this post.

This is how the Maitreya + Lelutka HUD looks like :


It is really simple to use. To apply a level of sweat, simply click on the head icon you want, which will immediately apply to your Lelutka mesh head (unless you activated its Rerouting feature, in which case it will ask you what layer you want to apply to), then on a body icon, making your Maitreya mesh body ask you what layer to apply the textures to. And that's it.

Actually this HUD does a third thing, it automatically applies to any Lolas compatible object you are wearing, for example Lolas breasts, or Code-5 cuffed breasts. Depending on that object, you may need to activate that layer to show the shine, but it works. It applies to the Top layer by the way, due to Code-5's bra layer being alpha masked with no way to change that.

Because of its Lolas compatibility, please do NOT wear an Omega relay for your Maitreya mesh body, it would only show the textures on the upper part of your body and you'd think there is a bug. This is because Lolas and Omega share the same channel and have very similar protocols for the top of the body (not for the bottom and head, which use a different channel). So if you are wearing your Maitreya Omega relay, unwear it, it conflicts. Plus it cannot handle materials anyway.


Clicking on the top of the HUD hides it partially, click again to show it again. Clicking on the "M" icon in the top left corner gives you a link to my Marketplace store.


Some mesh bodies offer options that others don't, for example Maitreya lets you adjust the Glossiness of your already applied textures, while Lelutka allows you to adjust the opacity of your tattoo layer (which is what the head appliers apply their textures to by default). By the way, in order to see the shine on your Lelutka head, don't forget to actually activate the Tatoo layer on its HUD because apparently it does not do it automatically :



Speaking of head tattoos, since the head appliers apply diffuse, normal and specular textures, not only do they make your head shine (notice I write "head" and not "face" because there will be wetness on your skull and neck as well), but they also remove whatever tattoo texture you were wearing. This may or may not be what you want, but leaving the tattoo intact would most likely give the shine a dirty black or grey tint, so the tattoo is replaced. I will see if I can find a way to keep the tattoo intact while applying sweat over it, for a future update. The reason for this is technical : if you want a white shine on a partially transparent surface, that surface must be white. Most tattoos are not, so the shine takes whatever color they are and usually the resulting shine is ugly.


Depending on the ambient light, on your own tastes and the situation you're in, you might find your shine too bright or too dim. There are a few tricks to make the shine make it look the way you want, at least on Maitreya. You can for example tweak the "Glossiness" slider on the "Layers" tab, and/or the "Shimmer" slider on the "Skins & Options" tab. I usually set my Glossiness slider to something between 66% and 100%. The Shimmer slider is nice for lower levels of sweat because it mixes with the shine of the applier, but with different reflections. It gives a more natural look in my opinion. Personally I think that turning the Shimmer off (not all the way down, but turned off with the "Shine on/off" button) looks even better because the skin underneath is shaded less, which is more realistic if your skin is wet. But your mileage may vary.


Glossiness slider on the Maitreya HUD

 
Shimmer slider on the Maitreya HUD


You can also combine two body appliers (at least on Maitreya) to increase the shine.

The same goes for the "Shimmer" slider on the Lelutka HUD, but don't forget to press "Restore" first before modifying that slider, in case the Shimmer was off. Apparently the Lelutka HUD does not reactivate it automatically.

 
Shimmer slider on the Lelutka HUD




Omega appliers

If you are using another mesh body than Maitreya, and/or another mesh head than Lelutka, you need to use the Omega HUDs contained in the folder instead of the Maitreya + Lelutka one. Attention, your mesh body/head must be compatible with Omega v2 so it can display materials !

You will quickly notice that there are three appliers instead of one : one for the head, one for the torso and one for the legs. Wear them all three. This is due to Omega not being able to handle more than one part of the body per HUD.

The HUDs look like this :


Yes, there are hovertexts above the HUDs, there is nothing I can do, the Omega ToS requires to have them shown.

To use these appliers, simply click on one of the pictures then on one of the layers in the same HUD. Repeat for the other HUDs. For example, click on the "Workout" head icon on the top HUD, then on "Tattoo" and your mesh head will suddenly look very sweaty ! Provided it is compatible with Omega that is. It is important to understand that unlike the "Maitreya + Lelutka" HUD, clicking on a picture on an Omega HUD does nothing in itself, it just prepares the HUD for the application when you click on the layer buttons ("Tattoo", "Makeup", "Bra", "Top", "Undies" or "Pants").

Once done, you can then click on the "Glossy" and/or "Enviro." buttons to tweak the glossiness and environment values of the applied textures respectively. This is something you cannot do with Maitreya, actually, so in this regard the Omega HUDs are more powerful than the Maitreya one. Please note that these two "buttons" are more like "sliders". The value depends on where you click on those buttons, hence the double arrows drawn over them. The more to the right the click, the higher the value. Tweaking the environment is good if you want to give your body a little oily look, I recommend setting it between 10 and 20 (that's done by clicking somewhere over the arrow to the left). I wish Maitreya had this kind of option.

Clicking on the slashed "Tex" button will remove the texture (which is invisible anyway so that won't change anything) and clicking on "Mat" will remove the materials, suppressing the shine totally.

Clicking on the "M" icon in the top left corner gives you a link to my Marketplace store, clicking on the "Omega" icon in the top right corner gives you a link to the Omega website.




You can find the appliers at my store on the Marketplace, it is No-Modify, Copy and No-Transfer and costs L$700. The box contains an updater to rez in case an update is available for this product, updates are always free. Also if you ever break your product, rezzing the updater will automatically get you a redelivery. Please note that since this product is no-transfer, there is no refund so all sales are final, I can only refund double purchases.

Please note  that these appliers are made for ladies. I know that most male mesh bodies and heads are compatible with Omega, and that's great, but I do not guarantee this product looks good on men. I have a feeling that it will, but I did not test.

And as always... Please try the demo first !



Have fun !

Marine


PS : The umbrella is a full perms one I bought long ago, to which I applied the wet textures I made for the Cloak of the Initiate.

PPS : The accessories (collar, umbrella, bikini, heels etc) are not included.

Update to the latex catsuits, bodysuits and socks : Omega support !

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Hi there,

I am proud to announce that the Latex Catsuits, the Latex Bodysuits and the Latex socks & gloves are finally compatible with Omega !

Now the same HUD is able to apply latex textures to your mesh body whether it is Maitreya or Omega compatible. And yes it was not supposed to be possible, but I found a way to do it anyway.

Attention, by "Omega compatible" I mean "natively compatible with Omega", that is, the mesh body is compatible with Omega out of the box or you have to install a kit that you buy on the Omega Marketplace store. It is not guaranteed to work with an Omega relay because some Omega relays do not transmit material information from the applier to the mesh body, they are not advanced enough for that. Some relays do, others don't, it depends on the mesh body (at the time of this writing). This is why using an Omega relay with Maitreya used to only apply the base texture and not the shine. So I repeat, if your mesh body needs a relay to work with Omega, and it is not Maitreya, then this update might not be useful for you. You can find out by trying out the demo.

To do this, I have added a new part to each HUD, it looks like this :



Most of these buttons are related to Omega but the two on the left, with the pink "L" in the background, are for Lolas. Unlike before, the HUDs no longer apply to Lolas automatically, you have to do this manually. This leaves you more choice this way, especially since Omega and Lolas protocols conflict with each other (they share the same channel and they are both very similar, but not identical). For example, you might want to apply your catsuit to the "inner" layer of your body, and the Lolas to the outer layer of your Lolas breasts, making your catsuit look loose between the breasts.


If you are a Maitreya user

Nothing changes compared to older versions, simply click on a color button, choose the layer to apply to with the menu that shows and that's it. If you are wearing a neck piece and/or boots, those accessories are immediately painted as well.


If you wear a mesh body and/or breasts compatible with Omega

After clicking on a color button (not before), wait until the HUD says "selected" and what is selected. For example :

MdlM Opaque Latex Socks & Gloves (top left): Selected for torso: "Gloves Black 13 13 13". If you use Omega or Lolas, click one of the layer buttons to apply.

There may be one or two such messages, one for the torso and/or one for the legs, depending on the HUD you use and what you clicked on. For example, clicking on a catsuit button gives you two messages because it prepares the top and bottom textures for Omega and Lolas to use, while clicking on a gloves button or a nipple pasties button only prepares the top textures so you get only one "selected" message.

Once you see that message or those messages in your chat window, the HUD is ready to apply to your Omega-compatible mesh body. Simply press the "Outer", "Inner" or "Tattoo" button to apply to the corresponding layer on your mesh body.

"Outer" means "top" and "pants" at the same time, "Inner" means "bra" and "underwear", and "Tattoo" means "top tattoo" and "bottom tattoo". This is not a problem even for gloves and socks, as the color buttons (that double as Maitryea appliers) are there to load the data into the Omega appliers but nothing happens until you actually click on one of the Omega buttons. So you can click on one color of gloves then on another color of socks, it will work just fine and will apply both at the same time once you click on the layer button to validate.

You can tweak the Glossiness and Environment values afterwards to make your latex shine more or less brightly, and look more or less metallic by clicking on the "Glossy" and "Enviro" sliders respectively (they are not buttons, the higher you click on these areas the higher the values). My scripts also detect the change so they retain the new value for later. In clear, this means that once you change the values, applying another latex color will use these new values and not revert to default. The default values are Glossiness 200 (that's roughly what you get by clicking on the top of the "G" of "Glossy" on that slider) and Environment 0 (which is all the way down to the lower limit of the "Enviro" slider). Omega requires to show the hovertext over the HUD but in the case of these HUDs, it is displayed out of the screen because the root prim is against the top edge. If you wish to see the hovertext (which displays the glossiness and environment values), you can move the HUD down.

There are a couple known issues with Omega that I will discuss below. They are not game-breaking.


If you wear breasts compatible with Lolas

It works the same way as Omega, you wait for the "selected" message(s), then instead of clicking on an Omega button, you click on a Lolas button (the two buttons with the pink "L" on the left).



Bonus

There's also a little bonus : deep black opaque catsuits, bodysuits and socks & gloves. Deep black as in RGB 0 0 0, totally black. It has been a rather popular request as the regular black is a very dark grey, not totally black (so we can see features even when not in the light), and some people wanted their black black.


I didn't feel like completely redoing the HUDs so I simply added buttons touching the "black" appliers. I know it does not look very pretty on the screen but until I find a better idea, that's where the "deep black" colors will be. I also only did that for the opaque latex appliers and not the transparent ones because the difference with the regular black ones wasn't obvious enough.


Oh, and lastly, I've added a copy of the spinning lights contained in the box of the Cloak of the Initiate. That way you can test the shine of your latex with pretty colored lights. But you don't need those because if you're reading this post, you've already bought the latex appliers and hopefully managed to make your body shine without my help, right ? *snicker*


Known issues

* The "Tex" and "Mat" Omega buttons do not do anything, apparently, yet they are named correctly. I don't know why they don't work work, I know they work in my When You're Hot HUDs. It is not really under my control though, they are handled by the Omega scripts. If I find the reason for this bug and manage to fix it, I'll issue an update later.

* Sometimes when you apply to Omega, the legs don't change. It is completely random and apparently only happens on the catsuits and the bodysuits, never on the socks. When it happens, simply click on the same layer button and it will work. Or double-click on the layer button in the first place whether the bug occurs or not. I have no clue what causes this, but clicking the layer button again without clicking the color button first shows that the leg Omega applier already has the correct information in its memory, so I guess this is a timing issue with Omega. I don't have access to its source code and protocol, so I can't exactly debug that.


How to update

To update your latex product(s), simply rez the updater object on the ground near you and wait. The update will be sent to you automatically and the updater will de-rez itself after a few seconds.


Have fun !

Marine


PS : Please do not ask me how I managed to make a multi-HUD with materials working with Omega, because it is normally not doable. It would be tedious to explain and requires quite a lot of scripting. I did this by using a few tricks but nothing shady, I did not have to hack anything or break any ToS.

Update to the gags

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Hi there,

Yet another update to the RealRestraint gags, because why not ?

Actually this one was a bit overdue as there were two bugs I had to fix, and should have fixed sooner than this. Sorry for the wait.

1. The first bug was the Deluxe Gag's chin strap (and its sibling the Deluxe Bridle's chin strap) moving all by itself in laggy areas. As I have explained in this post, the OpenMouth plugin regularly opens the mouth of the system avatar plus plays one Bento animation according to the one the user chose. In the meantime, the chin strap monitors the state of the system mouth and resizes itself accordingly. In very laggy areas, it could lead to issues so I increased a delay in the chin strap script and it seems to have done the trick.

2. The second bug was simply the way the Bento animations were made, well most of them. I made those animations the regular way (they are not animations in fact, just poses), with one keyframe at the beginning and that's it. It just so happens this doesn't work well for some mesh heads. It works for Lelutka, but not for Catwa and Logo for instance, the latter would keep its mouth open when ungagged. Worse, some animations would even deform the head. So I redid them all the same way Keiyra made her OpenMouth/Big/VeryBig animations (which work just fine), now those mesh heads should stop acting up when a gag is unlocked. As a bonus, I have removed the gaunt from all the animations, because it wasn't terribly needed after all. I had made that gaunt so that the strap of a gag would look like digging into the cheeks, but it didn't look good on most people, so it is removed now.

3. As a bonus, I have also slightly modified the OpenMouth plugin so that it displays aliases for the overrides instead of the names of the animations directly. So you will see "Normal" instead of "OpenMouth", "Big" instead of "OpenMouthBig" etc. Its notecard changes accordingly and I will explain below how to get this change without having to replace your gags, because this requires to modify a notecard.


How and what to update

The gags that are impacted by this update are :

* Ball gag
* Ring gag
* Deluxe gag (+ its bridle for fix #2)
* Pretty Mummy gag (main part only)
* Tape gag

As to how to update to get those bugs fixed, this can be little tricky. Please bear with me while I explain.


1. Fix number 1 (the chin strap) requires you to just update your Deluxe Gag, but it won't do anything to fix the Deluxe Bridle as it is a secondary item like a left wrist cuff, the updater does not modify those during a normal update. You will therefore need to fix it yourself. Here is the procedure :

* First make sure you have the update folder in your inventory. You get one by clicking on the updater at one of the locations shown at the end of this post. This folder contains the DeluxeGagChinStrap script mentioned above.


* Res your bridle on the ground and edit it, then go to the Content tab.


* Delete the DeluxeGagChinStrap script from the bridle, and nothing else.


* Drag the DeluxeGagChinStrap script from the folder in your inventory, drop it into the contents of the bridle.


* You're done, no need to reset. Pick up your bridle and it is ready to use. However you will need to reposition the chin strap again once it's locked, since the old script has disappeared with its memory.


2. Fix number two requires you to drop your gag on the ground because it replaces animations, which are not full-perms and are not scripts (duh), so the SL permission system will not allow the updater to directly modify them if the gag is worn. It won't even try, in fact. So rez your gag on the ground and start the update from there.


3. Fix number three cannot be fixed with a normal update, it has to either be a replacement, or a manual fix. Here is how to fix it :

* First update your gag normally, worn or not this won't make any difference (except the updater will complain it cannot download animations, but ignore that, the OpenMouth plugin will be updated anyway).
* Edit your gag, go to the Content tab, which displays all the items contained in it (animations, scripts etc) :


* Double-click on the "*OpenMouth config" notecard to open it :


* Between the lines "overrides" and "default", insert the following line :


aliases = Normal,Big,Very big,Oh,Ah,Ah big

It should look like this :


* Save the notecard, close it then stop editing.

* Click on the gag, go to "Plugins", click on "OpenMouth", then on "Load notecard" :


* That's it, the "Overrides" menu should now show readable and meaningful aliases rather than the names of the animations directly, which were too long for the buttons :



To recap

* Go to one of the locations shown below.
* Click on the updater there, you receive an update folder.
* Rez the update orb contained in that folder.
* Rez one of your gags on the ground.
* Click on it, go to "Tools", press "Save", then "Update".
* Wait.
* Wait some more.
* It can be long.
* Are we there yet ?
* Oh, it's done ? Fantastic.
* Click on your gag again, go to "Tools", press "Load" so your times are restored.
* If you want to do the fix #3 (the aliases), edit your gag, open the notecard as explained above.
* Pick up your gag, rez another one, start over at step 4.


You can find an updater at the following places in-world :

My little shop

Dark Wishes

Roper's Dark Playground

Chorazin's main store

It looks like an orb floating above a pedestal, just click on it and follow the instructions.


Have fun !

Marine

New product : Proud Girls

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Hello there,

Today I am releasing my latest product, the Proud Girls !

Wait, what girls are we talking about ? Am I selling slave girls now ?

No, no, we are talking about these girls :




You got that right, the Proud Girls are a pair of fitted mesh breasts specifically made for the Maitreya Lara mesh body, thereafter called "Lara" for short, in case you find Lara's breasts to be too small to your liking, even at breast size 100. The Proud Girls' size 40 is equivalent to Lara's size 100 :

Lara size 100

Proud Girls size 40

While their size 100 is equivalent to... well I'll just say that they can get pretty big.



I need to point out that the Proud Girls are not just for those who like big breasts, but also for those who want a different, more natural shape for their breasts, even without going wild with the size.

This blog post is going to be long because there's a lot to say about these breasts (who knew there was so much to say about tits ?). The first half is dedicated to demonstrating the product, the second half is the actual manual, which will get pretty technical at times, but don't worry, you won't need a scientific degree to understand this stuff. The way I see it is that the demonstration will hopefully make you want to at least try the demo, and if you actually buy the product, the manual will be there to answer any question you might have while using them. Knowing that nobody likes to read manuals, the menus are supposed to be intuitive enough to be useful without having to read anything.


To get one thing out of the way first, they are made only for the Maitreya Lara mesh body, and I do not plan to make a version to fit Slink, Belleza or any other mesh body, sorry. It was already a huge amount of work fitting the breasts to Lara's body. So if you do not own a Maitreya Lara mesh body and do not consider switching to it in the future, these breasts are not for you (there are other excellent fitted mesh breasts on the market though, such as Lolas Delicq, Nifty Bits, Fitted Puffy, Tiny Things Gummies, to name a few). I had good results wearing them with an Abar eBody as well as a Slink Hourglass mesh body, but the seams are visible there, of course, since the rigging and shapes are not the same as Lara's.


The Proud Girls are designed in a way that they completely cover Lara's vanilla breasts without any clipping, they move and deform exactly like them when wearing physics, and the seams (the visual breaks at the edges of the attachment) are barely visible as you can see on the pictures. In fact, it takes a strong light at a shallow angle to see them. That way, you do not need to hide any part of the mesh body while wearing them. You can hide the part between the breasts if you wish, so a semi-transparent top worn on the Top layer of the breasts and the Clothing layer of Lara wouldn't clip through and render twice, but that's entirely your choice.


The animation below shows them swinging while I'm running, I must point out that no part of my Maitreya Lara body is hidden, the vanilla breasts are just completely covered by the Proud Girls. Watch them dance !




Here are a few pictures showing them from different angles :






User interface

The Proud Girls breasts are entirely controlled through menus, they don't use a HUD. It was a choice early on because I did not want to force you to wear yet another HUD, taking yet another attachment slot which is becoming a rare and precious commodity these days, due to all the stuff we have to wear to look good. Don't worry, the menus are made to be straightforward and streamlined, enough to sustain an intensive daily usage without driving you nuts. I'll explain the usage of the menus later on in this post, in the manual section.

They are made in such a way that they are controlled exactly the same way as the Lara mesh body and follow the same logic. They do not use the Maitreya applier protocol though, which is proprietary (it would have been great, but I asked Onyx and she didn't agree to let me use her protocol). Instead, they use the Lolas and Omega protocols. You can turn the support of both protocols on and off independently. This means that if you bought a skin applier for your Lara mesh body, you'll probably need to buy its Lolas version (if it exists and you don't already have it) to apply the same skin to the breasts. If it doesn't have a Lolas version, maybe it has an Omega version, but it might be as expensive as your Maitreya applier since it would apply to the whole body. It depends on the skin vendor, really.

There are five skins included in the product that apply to Lara, to any Omega-compatible mesh head (but the box also includes the actual skins, moddable in case you want to tint them), and of course to the breasts. Those skins are not just demos or freebie skins, they are fully usable, well defined and realistic. If you really can't find a Lolas or Omega version of your favorite skin, or won't spend money for it, you can still use one of the five provided skins for your breasts and tint it until you are satisfied. I'll explain below how to do that.

Pale

White

Asian

Tan

Black
(I didn't forget to lighten the palms and the soles, even if it doesn't show on this picture)


Layers

Like the Maitreya Lara mesh body, the Proud Girls have four layers : Skin, Tattoo, Bra and Top. Each layer can be hidden and shown individually, its shine and/or layout modified, and you can swap a layer with another.

Like on Lara, you can make each layer masked or blended (the equivalent of "Mask Mode" on/off on the Maitreya HUD, respectively), and their mask cutoff is the same as Lara's.

You can also make the whole breasts visible and invisible in case you are wearing regular mesh clothes not fitted to them... provided you are allowed to hide them in the first place ! Because yes, those breasts can be controlled and locked by someone else if you let them ! Once again, more on that later on.



Piercings

They also come fitted with three different piercings that you can hide, show and tint individually : rings, barbells and a chain :


Rings

Barbells

Chain

They are rigged to the breasts so they move and deform like them. If you are wearing applied clothes, they may be hidden automatically if the appliers are set to cover the nipples (if not, you can do it manually too, there's a button for that).

You can also wear several or all of them at the same time, they are designed not to conflict with each other :

 
Rings + Barbells + Chain

Those piercings can even be... ahem... leashed. More on that later on.



Nipples

The Proud Girls breasts have three states of nipples : flat, normal and swollen. They don't use separate alpha-blended mesh nipples for that (which would cut through any transparent layer such as sweat or a see-through bra), but are actually part of the mesh breasts themselves. The Tattoo and Bra layers also have these three nipples states so you can wear a bra and still have the perky nipple look.


However wearing a top with the "cover" option set makes the nipples flat and hides the piercings.


As some appliers are meant for clothes that cover the nipples while others may leave them free, Lolas appliers have the option to automatically cover the nipples when applied. Omega appliers don't have this option though, it has to be done manually. This means that if you apply a Top through Omega and your nipples are Normal or Swollen, they will poke through and you'll have to click on the "Cover" button in the menu.


Shine

The skin and clothes can shine just like the Lara body, that way you can match the shine of your skin with the Shimmer value you set on your Maitreya HUD, for instance, or the shine of your clothes with the Glossiness value from the same Maitreya HUD. More info about this in the manual below.

Here is a picture of a high Shimmer value on Lara, coupled with a value of 200 for the "Skin shine" value in the Proud Girls :


And a picture of a high Glossiness on Lara, couple with a high "clothes shine" on the Proud Girls :




RLV restrictions

There we go. You didn't expect me to release mesh breasts without putting some RLV into them, did you ?

When you get the breasts, their access is set to "Captor & Wearer Only". This means only you since you are your own captor until you let someone else control your breasts. Once you do, someone can lock them on you and when it happens, the breasts can no longer be removed or edited until they are unlocked.

While locked, the captor can issue restrictions like preventing you from hiding the breasts, or modifying the textures and/or materials (so you can be sweaty but not dressed, for instance), or removing your piercings, etc. They can also set a timer and of course, decide of the access level.


Accessories and Leash

The breasts are made to allow for plugins to be added later (they are called "accessories"). One plugin, or accessory, is already available and it is the Leash. Thanks to this accessory, the captor can actually leash you by your breasts (regardless of whether you are wearing the built-in piercings or any other kind of accessory that may be made later), and the leash works exactly like the RealRestraint one. In fact, it is the same script. This means that while leashed you won't be able to teleport, and you won't be able to refuse a teleport offer from your captor. And of course, you won't be able to walk far from whoever or whatever you are leashed to.

All these restrictions require RLV to work, of course.


Modifications

The breasts are modifiable so you will be able to tweak them, to link them to other attachments to save attachment slots, and the like. The scripts are made so that it doesn't matter if they are not in the root prim, so feel free to link, unlink, tweak... Knock yourself out.


Development kit

There will be a development kit available to anyone who wants to design mesh clothes and accessories for the Proud Girls. It is not ready yet at the time of this writing, but it will be soon. What I can say about it is that the breasts have the same weights as the Lara mesh body, so if you have already developed a mesh top (for example), it will take only a little deformation to make it work with the Proud Girls, no rigging, no weight transfer will be necessary. If you wish to use the dev kit, you will be required to have access to the Maitreya Lara dev kit in the first place, but if you have already developed mesh clothes for Lara, this means you already have it anyway.


What you get in the box

The box contains the Proud Girls (obviously), an updater to rez, a gesture to summon the menu, several skins and an applier to apply them to your mesh body, breasts and/or mesh head. Plus a couple modifiable physics wearables (nude, covered, hold still).


That's about it for the demonstration. You can find the Proud Girls at my store on the Marketplace, they are No-Modify, Copy and No-Transfer and cost L$800. The box contains an updater to rez in case an update is available for this product, updates are always free. Also if you ever break your product, rezzing the updater will automatically get you a redelivery (if you lose the updater, simply IM me, Marine Kelley, to get another one). Please note that since this product is no-transfer, there is no refund so all sales are final, I can only refund double purchases.

Please try the demo first !


The rest of this blog post is the actual manual for the Proud Girls.






Manual



Wearing the Proud Girls for the first time

The Proud Girls breasts are worn on the chest and are comprised of a few unrigged invisible prims (they're spheres, you can see them with Ctrl-Alt-T), plus a few rigged objects such as the breasts themselves and the piercings. It is possible that you see the menu right away because the main scripts reset on owner change, don't be spooked by that.

The skins

Chances are you already own an applier for your skin that uses Omega or Lolas. If you don't, you will want to buy one, let's hope it won't cost as much as your skin.

If you don't want to buy an applier for your breasts to match the skin of your Lara mesh body, then you have two options.


The first option is to use one of the five skins included in the box. To do this, wear the "Proud Girls skins applier" object, which will show a HUD with 16 buttons :


Each column is a skin shade, from pale to black. The top row applies to your mesh head through the Omega protocol (hence the Omega symbol), the middle row applies to your Proud Girls, and the bottom row applies to your Maitreya mesh body. In other words, if you wear a mesh  head that is compatible with Omega, you will want to click on all the buttons in a column to apply to your entire body, breasts included.

If you don't wear a mesh head, then you will want to wear the corresponding skin wearable instead.

The 16th button is the "M" symbol which leads you to my Marketplace store.


The second option is to choose a shade that is closest to your own skin and to tint it. To do this, bring up the menu and go to "Maintenance", then press "Skin tint ?" and enter a RGB value, one that tints the breasts close enough to the natural tint of your skin. There won't be miracles though, the blending won't be as good as if you had your own skin applied to it, but I'm sure it will be good enough. The main issue is to find the RGB value in the first place.

For example, suppose you own a League Sunkiss skin (that's my skin, the one you see on the pictures), and suppose you don't want to buy the Lolas applier (it wasn't expensive last time I checked, but it's your money not mine). In this case, you may choose to wear the Pale or White skin on your breasts and tint it. Let's say you choose Pale, which is the one with the least saturation so the best gamut when it comes to tinting it :

League Sunkiss with the Pale skin on the breasts

The best way to go is to select just the skin and to tint it manually (just to find the right tint). Here is how :

1. Select the breasts.


2. Tick "Edit Linked" on the Edit window.


3. Select just the skin. This is the hard part as the viewer might not be cooperative. The skin layer is the one most underneath (notice the mouse pointer on the following picture), you have to move your camera so the nipples clip through it, that's the best way to select that layer.

(The breasts you see underneath as the vanilla Maitreya breasts, the Proud Girls clip through the camera)

4. With a bit of luck an patience, you'll manage to have the skin selected, and only it.


5. You'll need to hide the highlighting so you can tint efficiently. To do this, go to Build > Options and uncheck "Show Selection Outlines".


6. Ok now you're ready to tint your breasts. Click on the white rectangle in the Texture tab to modify the tint.


7. A good idea is to turn off all the local lights (or to turn their rendering off in your viewer preferences) and to set the time to Midday so the Windlight settings don't tint your view too much.

8. Experiment with the color until you find one that is close enough to the natural color of your skin. Apparently RGB 209 160 136 works rather well with Pale to match League Sunkiss. Of course I would have been better off using White or Tan as a starting point but this is for the sake of the demonstration.


9. Now that you have a good tint, save it somewhere in a text file, but also commit by entering it in the Proud Girls menu that I mentioned above ("Skin tint ?"). That way you won't have to do it every time you update your breasts.

10. Naturally, it cannot be perfect. The very best choice is to buy the Lolas or Omega applier for your skin, if you don't have it already. This is the only way to have a perfect fit.


There's another thing you may want to do with the tint. Suppose you want to switch to one of the skins included in the box. They look good enough for normal use anyway, they're not just cheap skins. But none of the shades corresponds to what you really want. Fortunately both Lara and the Proud Girls can have their skin tinted. Unfortunately, the former wants a HSL color (Hue, Saturation, Luminosity) while the latter uses RGB (Red, Green, Blue). HSL and RGB are two different ways to encode a color in a computer. So how to make sure you choose the same tint ? How do you translate one into the other ?

First choose the tint of your Lara mesh body on your Maitreya HUD. Let's say 21 52 86. Let me remind you that this is HSL, not RGB.





Doing this tints the whole Lara mesh body, including hands and feet. Obviously not your mesh head if you're wearing one, but that's another story.

You now need to turn this into RGB. To this, you can simply rez a box on the ground before you and tint it with the same HSL numbers :


The RGB values are written just above, automatically calculated by the viewer. Here, this gives you 238 214 201. Enter these numbers in the "Skin tint ?" text box and you're done !

What you just did, you can also use any paint program (Gimp, Photoshop, Paint.NET) to do the same calculation for you. Or go there, this might be even easier for you.




Applying your skin and correcting the layout

You might wonder why I'm dwelling into technical details about skin tint and layout right at the beginning of the manual, even before explaining how to use the menus. The reason is that applying your skin will be the very first step, and more often than not, you might be surprised by the result.

The layout of a layer is the double pair (Scale U : Scale V), (Offset U : Offset V) that lets you decide how the texture is scaled and offset over its surface. "U" stands for "Horizontal" and "V" for "Vertical", this is where the term "UV map" comes from. There is one layout per texture channel, in other words one for diffuse, one for normal and one for specular. Generally all three channels use the same layout, but not always. An example of this is the skin layer that uses (0.5 : 0.5), (0.75, 0.25) for diffuse (the actual skin texture, what gives it its colors), (2.0 : 2.0), (0 : 0) for the normal (what makes it bumpy) and (0.5 : 0.5), (0.75 : 0.25) for the specular (what makes it shiny).

All four values are between 0 and 1, the offsets can actually be negative but I don't recommend trying that, as the normal and specular channels don't accept anything below 0 or above 1 anyway, and clamp the values that are outside the bounds instead of making a modulo. This is a known issue in the Second Life JIRA. This is why you should use 0.75 and not -0.25, both give the same result.

The Proud Girls breasts do not care about the rotation, which is always 0.

When you apply your skin to the breasts, ideally the skin is applied without a flaw, i.e. the image of the nipples is aligned with the actual nipples of the 3D object, like on every picture you saw in this blog post until now. Usually, the layout for it is (0.5 : 0.5), (0.75 : 0.25) because the Proud Girls, like Lolas Tango, Delicq and others, use only the upper left quarter of a body top skin texture. However it is not always the case. For example the League skin I use is not perfectly aligned with this layout, which must therefore be modified. I'll show you with a practical example to make it clear for you.

Suppose you apply your skin to your breasts thanks to its Lolas or Omega applier :


You may think "yay, this worked" but hold on a minute and look from above...


Does it look aligned to you ? That's right, the nipples on the texture are just a bit too close to each other, which means the texture must be stretched (so the scale must be lowered). After a bit of experimenting, you find out that the perfect layout for this particular is (0.488 : 0.5), (0.751 : 0.25). It takes some editing to do that, unless you like entering numbers in a text box, and unfortunately the perfect layout varies from applier to applier, but if you enter "0.488 0.5 0.751 0.25" in the "Skin layout ?" text box in the "Maintenance" menu, here is what you get :


Now it looks good !

This layout issue is a plague for a lot of mesh breasts, and it is not really the fault of the mesh breasts themselves, which are usually (like the Proud Girls) correctly UV-mapped. It's just that some skins require some tweaking. Sometimes their appliers take this into account (an applier is able to specify the layout directly), but others don't and let you do the work yourself. At least you have a way to do that here.

One bit of help if you are a League user like me. I noticed that the Lolas League appliers look like the skin is mirrored. If you use one of them to apply to your Proud Girls, you quickly notice the edge between the breasts, against the chest. To remedy to this, I find that the layout (-1.01 : 1.0), (0.025 : 0) works well and makes that seam barely visible. Notice the minus sign before the U scale value, this means the texture is mirrored along its U axis.

To recap : go to the "Maintenance" menu, press "Skin layout ?", enter four numbers and see the result on the skin layer. What I just explained also works for the three clothing layers but usually you don't bother with those, only with the skin.


Linking the Proud Girls to another attachment (advanced user only)

If you wish to link your Proud Girls to another attachment of yours that you always wear on your Chest or on your Spine so you can spare one attachment slot, you can. Rez both objects on the floor, select the Proud Girls first then the object to link them to, then press Ctrl-L to link, and wear the final object. Since most of the parts making the Proud Girls are rigged, it doesn't matter where they are worn on the body, they will always show on the chest. However, some parts are not rigged (the toucher prim and the leash points) so it is best that you link your Proud Girls to an attachment that is worn on the Chest or on the Spine so the unrigged prims still move with the upper body. Otherwise you'll get surprises.

Remember that if you make a mistake and want to start over, you can always rez the update orb to get a new box. The update orb doubles as a redelivery client.


Using the menus

The menu of the Proud Girls shows up by saying "menu" on the chat channel 13 by default. In other words, say "/13 menu" (without the quotes) and you get the menu. If you activate the "Proud Girls Menu" gesture, you get the same result by pressing F4. This gesture is modifiable so you can change the channel it calls the menu from, since the command channel itself can be changed to something else than 13.

It also shows by touching the breasts, by default only you can touch your own breasts until you set the access to public.

Calling the menu from a command channel is an ability that can be restricted by whoever locks the breasts. More on that below.

When you call the menu you always end up on the main page, which looks like this :

Main menu

* The buttons on the left let you toggle the visibility of each layer individually, or of the whole breasts (the "VISIBLE" button).
* The column in the middle lets you swap two layers (Top <-> Tattoo, Bra <-> Top and Tattoo <-> Bra) and clear all the layers at once (the equivalent of the "Clear All Layers" button on the Maitreya HUD).->->->
* The right column lets you access the sub-menus : Layers, Nipples, Accessories and Maintenance. Please note that if anyone else touches your breasts and gets this menu (provided you set them to public access), the "Maintenance..." button is replaced by a "Lock..." button, which leads to the "Lock" sub-menu that the wearer cannot access.


Meaning of the symbols

Each button follows a rigorous naming scheme so you know exactly which button does what after only a few uses.

* If a button label follows a box, it is a toggle, or a checkbox if you prefer. When the box is empty the toggle is negative, if it is full the toggle is positive. For example, "[ ] Bra" means "the bra layer is hidden", while "[#] Bra" means "the Bra layer is visible". In some cases the symbol is greyed out (it appears dimmer than usual), which means that pressing this button won't do anything, but it still gives you the value of this toggle. This happens when you are restricted by someone else.
* If a button label follows a circle, it is a switch. A switch is like a toggle except that only one switch can be valid at a time. It is the equivalent of a radio button on most windows. In this product, only the nipples are switches, as you can only show one state of nipples at a time. Since you can always change the state of your nipples, switches are never greyed out.
* If a button label ends with an ellipsis ("..."), this means that it leads to another menu. It doesn't have any other effect than this.
* If a button label ends with a question mark ("?"), this means it will ask you a question in a text box. For example, the shine of the top layer, or the layout of the skin. To enter a text there, simply write it, then hit Tab then Space to validate. Hitting Enter won't validate, it will simply go to the next line (which can be useful in the case of layouts, see below). If you validate without writing anything, it will switch back to the default value.


The layers

The Proud Girls are comprised of seven layers :

* Skin
* Tattoo
* Bra
* Top
* Rings
* Barbells
* Chain

Yes the piercings are treated like layers internally but let not that be a concern for you.

You can hide and show each layer except the skin individually by pressing the corresponding toggles in the menu. The "Main" and "Layer" menus let you switch the tattoo, bra and top, and the Nipples menu lets you switch the rings, barbells and chain.

 
Layers menu

Nipples menu


To completely hide and show the breasts, toggle "VISIBLE" in the Main menu.

Toggling any layer does not destroy any information, the button merely hides and show the layer. Even "Clear All" does not remove any texture, it is merely a shorthand for toggling "Tattoo", "Bra" and "Top" off one after the other. It is equivalent to the Maitreya mesh body HUD's "Clear all layers" button, except the textures are not removed, simply hidden.

The skin, tattoo and bra have three nipple states that can be changed in the Nipples menu:

* Flat
* Normal
* Swollen

When you are wearing piercings, you cannot make your nipples flat (well you can but they will still appear like if they were set to "Normal" instead, until the piercings are removed).

When you apply something on the Bra or Top layer (not Tattoo) and the applier specifies that the nipples are covered (Lolas appliers only, Omega ones do not have this information), or you cover the nipples yourself with the "Cover" button in the "Nipples" menu, the nipples are automatically covered but retain their shape. The piercings however are hidden.

Please note that there should have been one "Cover" button per layer, but I'm simply out of room on the menu, so there's one "Cover" button for Bra and Top. Just remember that if you apply a bra or a top and the piercings don't look the way you want (they show while they should be hidden, or the other way around), you'll need to switch the "Cover" toggle in the "Nipples" menu.

Applying something on the Top layer automatically makes the nipples flat (unless there are piercings and the nipples are not covered).

Toggling layers and the visibility of the whole breasts is conditioned by restrictions put on you when the breasts are locked, see below.

The Main menu also features three "swap" buttons :

* Top <-> Tat.->
* Bra <-> Top->
* Tat. <-> Bra->

As the name implies, those buttons are used to swap two layers. Every bit of data is then swapped : texture, normal, specular, layout, shine...

Attention : Due to a limitation with the Lolas protocol, a Lolas applier cannot apply to the Tattoo layer directly (Omega can, though, but the Proud Girls are unable to receive that particular message). But that's okay, all you have to do is apply to Bra or Top, then to swap with the Tattoo layer thanks to one of the three "swap" buttons.


Shine

The Tattoo, Bra and Top layers can have materials applied on top of their respective textures. Materials, technically speaking, are a way to make a surface look 3D and shiny by making its surface more or less rough and bumpy, and specifying which parts of it are glossy and which ones are matte. This makes a surface look a lot more realistic (not as realistic as PBR, but the SL viewer's renderer is not PBR yet so we make do with what we have).

In layman's terms, this means that you can have a shiny fabric for your top, or even sweat. The Proud Girls are no stranger to this, and any Lolas or Omega applier can apply materials on top of the textures. They cannot however change the materials of the skin, which are built-in, and if you modify them and break them, you can restore them by clicking on the "Restore mat." button in the "Maintenance" menu.

Unlike the Maitreya mesh body, appliers do modify the shine of the layer they apply to, but you can later change it yourself by going to the "Layers" menu and clicking on "Tat. shine ?", "Bra shine ?" or "Top shine ?" and entering a number from 0 to 255. If you want to match the shine with that of the Lara mesh body, here is a handy picture that shows how much shine to apply according to the slider you've set on your Maitreya HUD :


I've written the numbers above the button so you can get a rough idea by comparing the position of the end of the slider against the letters on the "Clear All Layers" button. For example, if your slider is roughly under the "Y" letter of "Clear All Layers", then the shine is about 175.

The "Clothes shine ?" button is a shorthand to change the shine on the Tattoo, Bra and Top layers. It is, for all intents and purposes, the equivalent of modifying the Glossiness on the Maitreya HUD.

You can also change the shine of the skin, which corresponds to the Shimmer value on the Maitreya HUD. Once again, you enter a number from 0 to 255 after pressing "Skin shine ?" in the same "Layers" menu.


Don't worry if the shine is not exactly the same on Lara and on your breasts, you won't see a difference even if you're off by something like 10. This is not exact science. Well, it is, but a difference of 10 points in shine won't really be noticeable.

Here is an example of matching the shines on the breasts (with the "Skin shine ?" button) and on Lara's skin (with the Shimmer slider) :


And an example of matching the Glossiness on Lara with the "Clothes shine" on the Proud Girls, while wearing a latex bodysuit :

 




Mask

Some textures are semi-transparent and that causes trouble when several of them are stacked, some (generally the ones underneath) don't render at all. You certainly ran into that kind of trouble with your Maitreya mesh body more than once, and the only fix for this is to switch "Mask Mode" on for all the layers except one.

The same is true for the Proud Girls breasts. Switching "Mask" on a layer means making its mostly opaque parts be completely opaque, and its mostly transparent parts be totally invisible. A mask is simply a method of rendering a partially transparent texture by making it binary. Every part that is more opaque than a certain threshold (called "cutoff") will be rendered fully opaque, the other parts will not be rendered at all. This allows the renderer to be able to render other transparent textures underneath, even if they are not masked (they are then called "blended"). In our case, the cutoff is always 120, the same as Lara which cannot be changed.

To switch the mask bit on a layer, press the corresponding "Mask" toggle in the "Layers" menu.


Semi-transparent clothes

If you are wearing semi-transparent clothes such as a transparent latex catsuit, you want it to be applied on your whole body including your breasts. Problem is, there will be an ugly seam on the edges of the breasts as the transparent texture renders twice around that part :

Wearing a transparent black latex catsuit, notice the black seams where the transparent fabric is rendered twice.

You have several options to remedy to this. One is pressing Ctrl-Alt-Shift-V on the RLV to refresh all objects, and hopefully the seam will disappear for you. Another trick is to move your camera far enough then back to you, this will refresh the scene too. Yet another trick is to hide and show the layer on the Maitreya HUD, or toggle its mask mode. This latter trick is the preferable one as it never fails. I also suspect that it fixes the seam for everybody who is in the vicinity as well. At least until you teleport away or relog, and it won't fix the seam for those who arrive after you've toggled your mask mode.

The gist of it is that the Maitreya layer must be rendered as if it were applied last, even if it was applied first.

In the end, if you manage to get rid of the seam, you get this :

 
A nice seamless catsuit !

Wait, didn't I say that the SL renderer does not render a non-masked transparent texture underneath another one ? Yes I did, and it's true... to an extent. Actually it renders both if the surfaces are close enough, and this is what you are seeing here. The seams are the places where the fabric on the Lara mesh body and the fabric on the Proud Girls are so close that the renderer decides to render both of them. Don't ask me why it works that way.


Access

If you did not modify your Proud Girls at all, then only you can access them, either by clicking on them on your chest, or by saying "menu" on channel 13 (or by using the included Proud Girls Menu gesture, which does exactly this).

First of all, you can change that channel to another one by pressing the "Channel ?" button in the "Maintenance" menu, in case you need to use the channel 13 for something else.

Secondly, if you click on the "Access" button in the "Maintenance" menu, you will switch among the four possible access schemes :

* Captor & public : Everybody can access your breasts by touching them, except you if they are locked by someone else.
* Everyone : Everyone can access your breasts, including you.
* Captor only : Only the one who locked you can access your breasts.
* Captor & Wearer (default) : Only you and the one who locked you can access your breasts.

Maintenance menu

Until someone locks your breasts, you are your own "Captor". You become your own "Captor" as soon as they are unlocked as well. They are not locked by default. This means that if you want someone else to lock your breasts on you and restrict your abilities with them, you must switch the access to "Captor & public" or "Everyone".

You might wonder, can't you always access your breasts with "/13 menu" ? Well yes... until your captor decides otherwise. See below.


Locking

There is a menu you (as the wearer of the Proud Girls) do not have access to, it is the "Lock" menu. It takes the place of the "Maintenance" menu that only you can see, as it serves for modifying options on your breasts.

Lock menu

The "Lock" menu lets anyone who can access your breasts lock them on you (if you recall, you need to change the Access scheme for that first). If you are a RLV user, this makes them non-detachable and non-editable until they are unlocked. And while they are locked, your captor can set a few restrictions over your usage of your breasts :

* Prevent you from changing the skin.
* Prevent you from changing any texture, useful when the captor wants to lock the current outfit.
* Prevent you from changing any materials, useful if the captor does not want you to stop being sweaty (for example).
* Prevent you from calling the menu with the "menu" chat command, which forces you to have to click on your own breasts to get the menu... provided you can (you could be in cuffs and unable to touch your own attachments).
* Prevent you from changing the visibility of any layer, including the visibility of the whole breasts, meaning you cannot hide them anymore.
* Prevent you from changing the piercings.
* Change the access scheme to allow other people to unlock your breasts, or not.
* Set a timer before the breasts are unlocked automatically. This is counted in online time, and setting it to zero means deactivating it. The "Timer ?" button only appears when the breasts are locked.

You will then notice that your menus change quite a bit when some restrictions are set. For example, if you cannot change the visibility of your breasts, the "Tattoo", "Bra" and "Top" toggles in the "Main" menu become greyed out. You still see their states but you cannot change them. Some other buttons may even be hidden and replaced with a cross ("X"), indicating that those actions are not available to you.


Lolas/Omega support

The Proud Girls breasts are natively compatible with both Lolas and Omega (top) protocols. Without going too much into details, both protocols use the same channels and I know these channels, having worked on the second version of the Lolas breasts a few years back.

Problem is, the owner of Omega also knows these channels and used them to develop her own protocols. Worse, her protocols are forks of the Lolas protocol, meaning same channels and almost same structure, but not completely. This may have lead to conflicts, but the Proud Girls breasts are smart enough to detect which version of which protocol is a message they receive, and decode accordingly.

One thing that I mentioned above : the Proud Girls are natively compatible with Omega... without needing an Omega kit (since I know the channels and the protocol). However, I do not know the channel used by Omega for the Tattoo layer specifically so it is not supported for now. This means that if you have an Omega applier, its "Tattoo" button won't work with your Proud Girls, you'll have to apply to Bra or Top and then to swap to Tattoo in the Proud Girls "Main" menu. I don't really want to have to look for that channel, both because it would take so much time without any certainty that I'll find it, and because, well, that would not really be regular. I could also ask Chellynne from Omega to sell me a kit for the Proud Girls, but for now they support Omega almost entirely, well enough to be usable, so let's leave it at that for the moment. The problem I have with asking for a kit is that at some point the Omega script would have to send the UUIDs of the textures to the core script of the breasts, through a link message. And that is not secure at all unless that message is encrypted. Whether the breasts are mod or not matters little (and I insist that they remain mod).

In any case, Lolas and Omega are supported, you can turn both of them on and off selectively in the "Maintenance" menu.

One detail to know about : some appliers I've made in other products such as When You're Hot send both Lolas and Omega messages at the same time, the former to the bra and the latter to the top. The Proud Girls are programmed to ignore the second message if it contains the same information as the one before it, and comes less than 0.5 second later. That way you won't have a top and a bra applied at the same time by the same applier. It is a bit of a hack, but it was annoying during testing, and sometimes confusing.


Accessories

The Proud Girls are extensible by a plugin system that is very similar to RealRestraint's. You can go to the "Accessories" menu from the "Main" menu, and you are then presented a dynamic menu with all the contained Accessories, which are treated like plugins, i.e. scripts dropped inside the Proud Girls object and readily usable. In fact, an Accessory in the Proud Girls is equivalent to a Plugin in any item from RealRestraint.

Out of the box, the only available Accessory is the Leash, with which your captor can hold a chain going from your breasts (whether your piercings are visible or not does not matter) and force you to follow them. While leashed, you cannot teleport by yourself, and you cannot refuse a teleport offer from your captor. You also cannot go farther than a certain distance from your captor or whatever they have leashed your breasts too. The Leash Accessory is relog-resistant, and sim-crossing-resistant. Since it is the same script as the one in RealRestraint cuffs, it has been used daily for nearly a decade by thousands of people.

You can find the complete manual of the Leash Plugin (or Accessory in the case of the Proud Girls but that's the same thing) here.

Please note that the Leash requires the breasts to be locked in order to work. Unlocking the breasts automatically unleashes them.

Attention, you will notice that when leashed, the particle chains do not follow the Proud Girls nipples. This is an SL limitation against which I cannot do much... and believe me I have brainstormed on this one. In a nutshell, the particle chains come out of two invisible cone-shaped prims that are unrigged, hence not following the breasts physics or shape sliders. This is because if you try to make a particle chain come out of a rigged object, it does not visually come out of it, but out of the actual position of the object on the server. On this picture you can see the two cone-shaped prims, I moved them away from the nipples so you can see them clearly. The big red sphere is the actual prim to touch (that one too is unrigged). If you recall, you can show invisible objects by pressing Ctrl-Alt-T.


 


For example, if the two cone-shaped prims were rigged, they would follow the position of the nipples... but the particle chains would spawn from the spot on the chest where they are actually positioned, they would still not follow the nipples. Maybe in the future the viewer will link the visual position of the source of a particle chain with the visual position of the rigged prim they are supposed to spawn out from, but for now it doesn't work like that. It can be explained easily, a rigged attachment does not really have a position on the body, as it deforms along with its shape and animations. For example, what is the visual position of your mesh body on your avatar's skeleton ? Where would a particle chain spawn out from if you wanted it to spawn some ? Would that particle chain spawn from the nipples ? The navel ? The crotch ? There is no answer to this question, it depends on what you want to do. This is why, for now, we can forget about spawning particle chains from a rigged attachment.

I considered making a rigged chain attachment to link the piercings to a spot a bit below on the chest between the breasts that wouldn't depend on their size, and unrigged prim at the same spot from which to spawn one stream of particles. The leash would have looked Y-shaped that way. But this would have looked bad in most cases since tugging at the leash would make the particle chains look straight and forward, while the rigged chain (the upper part of the "Y") would remain straight and downward (since you can't animate rigged mesh yet). So the chain would look broken and not physically believable.

So instead of going down that road that is doomed to fail anyway, I decided to keep using the two unrigged prims, and you can move it yourself to match the position of the nipples, more or less. If the breasts swinging without the chains following bothers you too much, you will need to wear the "hold still" body physics to make them hold still (after all, if the breasts are leashed, they are kind of held, right ?). In that case, you'll need to change your breasts buoyancy up to 100 so the breasts keep looking realistic since the "hold still" body physics makes the breasts look straight and not affected by gravity.


With time, other Accessories will be included in the Proud Girls, either made by me or by other people. Or even by yourself if you feel able to script an Accessory ! There will be an agreement , a template, exactly like in the RealRestraint line.



Physics

The Proud Girls of course react exactly like the vanilla Lara breasts with physics, and three physics wearables are included in the box : "nude", "covered" and "hold still".

As the name implies, wear "nude" when you are not wearing anything to cover your breasts, or maybe a bikini top, something that doesn't hold the breasts at all. If you run, your Proud Girls will swing and bounce pretty much like on the animated picture at the very top of this blog post.

Full disclosure, I had to make a special physics wearable for this animated picture, because I was running in place so I didn't have the movement of the body to make the breasts swing like this, but this wearable would not be good for every day use so I'm not including it. If you want it, you can IM me and I'll be happy to send it to you for free.

Wear "covered" when you're dressed and your breasts are held by a bra or a corset, or a tight enough top. This physics wearable damps the movements of your breasts as if they were held. You can wear "covered" atop "nude", SL takes into account only the physics wearable you wear last. Personally I have made a script that lets me switch shapes and physics by the press of a button on another HUD, that change implying a different breast size, buoyancy and cleavage, with a "covered" physics worn over the "nude" one when in "covered" mode.

Wear "hold still" when you don't want your breasts to move at all. Once again, you can wear it atop of "nude" or "covered", and your breasts will become still as statues. This is good if you are wearing unrigged stuff over your chest, or if your top is really stiff. Or even if your breasts are bound in a rope harness, for example.



Dev kit

At the time of this writing, since the Proud Girls are just getting released, of course nobody has made mesh clothes for them yet, so only existing appliers allow you to cover your breasts. But I will eventually release a development kit in the form of a Blender file that will let anyone develop mesh clothes (or modify the ones they already made for Maitreya), provided they own a Maitreya Lara dev kit because the Proud Girls dev kit won't contain the vertex weights. They are the same as Lara's, and I do not have the right to share them. That's okay, if you have the Maitreya Lara mesh body dev kit, then all you'll have to do will be to deform a copy of your mesh to fit the Proud Girls breasts without having to redo any rigging or weight painting.


This section is of course subject to change without notice when I'll actually get to work on that dev kit. I'm not making promises as to what it will look like and what information it will contain, I can just say that it won't disclose any information I am not allowed to share, as per the Maitreya dev kit agreement I signed. And of course that I'll do my best so that it is as easily and readily usable by you as possible.


Disclaimer

The Proud Girls are entirely my own original design and topology (you can check in wireframe with Ctrl-Shift-R that their topology and Lara's topology at similar places are different, the vertices are not placed the same way). The only thing I used from the Maitreya dev kit (that I own) is the weights of the mesh body, which is the way to design fitted mesh clothes in the first place, and of course the overall shape of its chest to ensure the Proud Girls fit it perfectly without clipping through or leaving gaps. As for the UV map, I used the standard avatar's and tweaked (a lot) until it fitted perfectly. It was not so hard actually, as Lara also uses the SL UV map and I was pretty close at first try.

Same thing for the scripts. Although I wrote the second version of the scripts of the Lolas Tango breasts a few years back, not a single line of code was copied from them. I did reuse a few ideas I had back then though, like the ability to swap layers, which is very handy and natural.

You could think I am hijacking Omega's channels but I'm not, in fact Lolas was using those channels first, and so was I when I took it upon myself to make the second version of the Lolas breasts. Omega arrived only a couple years later by using the very same channels and the very same protocols, and expanding from there (in a different direction I might add, which complicates matters for those who want to make a Lolas + Omega compatible product). Omega added a feature to support Tattoo-related appliers, seemingly on another channel that I don't know about, which is why the Proud Girls do not support applying directly to the Tattoo layer.

I am also not trying to compete against Onyx LeShelle's Maitreya Lara mesh body at all, nor am I denigrating her work in any way by making a mesh body part specifically for Lara. I love the Lara mesh body and have been using it for over a year now, and am not looking back. The Proud Girls are made to complete it, not to compete against it or even to replace a faulty part. I love Lara's breasts shape a lot too, I just wanted to make a different and bigger shape. Oh and to clear any doubt, I am not at the moment considering making and selling a mesh body, let alone a clone of Lara. If I ever entered the mesh body market in the future, it would be with my own original design and vertex weights.


That's all for the manual, thank you for reading this far !

Have fun !

Marine

PS : Naturally, the appliers (bikini, bodysuit...), phone and hair are not included.

PPS : I'm blonde now, I hope you like it ^_^


RLV 2.9.22

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Hi !

Here is the latest version of the RLV, I'm releasing it now to stay up to date with Linden Lab's latest additions, the most visible being the "Worn" tab in the inventory window, I know FS has been featuring it for years, it was high time it made its way into the official codebase.

Plus a few fixes, including one that was really annoying the hell out of me : sometimes the hovertexts from your own HUDs would appear on your snapshots as if they were in the world, but only when your vision was restricted. This one completely eluded me until only recently, and I finally fixed it. To be specific, you had to be looking towards the coordinates (0, 0, 0) in the sim, regardless of the distance. The reason for this was that when the vision was restricted, the HUDs were rendered twice, once on your screen in an orthographic view (to be exact, at an infinite distance), and a second time at (0, 0, 0). This is fixed now and this will be a relief for people like me who take a lot of snapshots while playing a scene.

Another bug that had been annoying me for a while was the "Typing" tag not going away when you're gagged in the middle of a sentence. That one is fixed too, finally.


Here is the complete list of changes (not including the ones brought in by LL of course) :

- fixed : Coordinates appear in some window even when restricted from seeing the location.

- fixed : HUD hovertexts were visible on snapshots when the vision was restricted, but only when looking towards 0, 0, 0, regardless of the distance.

- fixed : We could open a notecard under certain circumstances even when restricted from viewing notecards. The same preventive fix is applied for scripts and textures.

- fixed : When receiving a send chat restriction while typing, the "Typing" tag would never disappear until the restriction was lifted.


You can grab the RLV for Windows here :

www.erestraints.com/realrestraint

Direct download :
www.erestraints.com/realrestraint/RestrainedLoveSetup.exe

And the MD5 hash for the executable is
d59caf32906fb50fcea0e324b98332ce

Have fun !

Marine

Proud Girls Dev Kit

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Hi !

As promised when I released the Proud Girls, here is the development kit that allows a mesh clothing creator to adapt their creations to these new mesh breasts, and to sell them. The purpose of this blog post is to explain how to use it, but please be aware that it will be technical and design-oriented, so if you do not understand what I'm talking about, then this dev kit is probably not for you.

First of all, I need to precise that in order to make mesh clothes or accessories for the Proud Girls, you need to own a Maitreya development kit in the first place. This is because the Proud Girls dev kit does not contain vertex groups, let alone vertex weights, so you would not be able to rig your mesh accessory to the avatar skeleton just by using this dev kit. The reason for this is double.

Firstly, I do not have the right to disclose the weights the Maitreya Lara mesh body uses, as the Proud Girls use the same weights (for the top layer they are slightly different, but still close enough).

Secondly, well, I have to protect my work. The dev kit contains very minimal information, not enough to let anyone make their own rigged mesh breasts out of this dev kit (hopefully), but enough to let you make or adapt your Maitreya mesh clothes to the Proud Girls with it (still hopefully).

Another thing that is missing from the dev kit is the UV maps, which have been reset. And the edge around the meshes, the one that is in contact with the mesh body. You don't need those vertices anyway, so don't be surprised if the meshes do not touch the surface of the Maitreya Lara mesh body in Blender, this is on purpose. Also I've subdivided then decimated the meshes so their topology has very little to do with the one of the Proud Girls. The surface is the same but the vertices are placed differently, and seemingly randomly (the decimation removed about 2/3rds of the vertices following its own algorithm).


Downloading the files

The Proud Girls Dev Kit is a zip file containing a text file, a blend file and a DAE file, the latter two being equivalent and containing the same data. If you use Blender you will want to use the blend file, otherwise you will want to import from the DAE file. The text file is a readme which sole purpose is to point to this blog post. The link to the dev kit is at the beginning of this post.


Contents

At the time of this writing, the Proud Girls Dev Kit contains :

- 1 mesh skin
- 1 mesh tattoo
- 1 mesh bra
- 1 mesh top

I will include the piercings later, for example for anyone who wants to create things to hang down from the rings or the chain, but for now I want to make sure those piercings are placed and rigged correctly. I've heard a couple times that the rings were too high, and the chain tends to deform in a way that could be perfected.

The "skin", "tattoo" and "bra" meshes are actually identical, the latter two being just displaced clones of the former (i.e. their shape is slightly inflated to make it cover the surface of the layers underneath). The "top" mesh, on the other hand, is a heavy modification of the skin, it does not have the three nipple surfaces, and has that bridge between the breasts. Also its weights are slightly different from Lara's top layer (I wanted the bridge to be tighter, straighter, making the fabric look like it is fighting against the breasts, they are not named "proud" for nothing !).


How to adapt your mesh to the Proud Girls

First of all, you need a file with a piece of mesh clothing, rigged to the SL avatar with the weights of the Maitreya Lara mesh body. It is easier to import the Proud Girls layer that you want either from the Blender file or from the DAE file, to your 3D design software of choice, which I will assume is Blender (simply because I designed the Proud Girls in Blender, but the workflow remains the same in other programs). Position the breasts in the way that makes the most sense if you have to, and you're ready to work.

As I said above, the Proud Girls are rigged exactly the same way as the Maitreya Lara mesh body. This means that normally, if you made a mesh top for Lara (for example a t-shirt), all you have to do is sculpt a copy of it until it is wrapped around the Proud Girls in Blender or Maya.

But there's a caveat.

On this picture, you can see that the bottom folds of the breasts of Lara and those of the Proud Girls are not exactly in the same place.

Lara

Proud girls, the equivalent vertices are lower

That is normal and expected since the Proud Girls are much bigger, so their fold is lower. However, the vertices making its shape are virtually equivalent, especially when it comes to the weights. In other words, the vertices on your own mesh accessory must be moved the same way, i.e. downwards instead of forward. Otherwise the vertices will be positioned in a place where their weights will be wrong, and you'll get some clipping.

One word about the "top" mesh. If you get annoying clipping due to the weights, especially between the breasts, you can blur your weights around that area because I blurred mine a lot to make sure the bridge would remain straight in all configurations.

Good luck with this dev kit, I hope it will be easy enough for you to use. It will probably change over time, if I can make it simpler or clearer. I will probably not modify the shape of the Proud Girls by anything more than a few tweaks here and there, because I am aware that now that the dev kit is out, people will use it to design their own clothes. If I modified the shape of the breasts significantly afterwards, this would force them to update their own creations, which is a huge amount of work. So rest assured that I will not do that.


Agreement

Of course there are restrictions to what you are allowed to do with this dev kit. By downloading and using it, you formally agree to the following (footnotes are there for clarification) :

- The "development kit", "dev kit" and "kit" terms hereafter refer to the files contained in the archive offered to download in the link pointed by this post, as well as all the data these files contain, and any modification of it, including but not limited to, copies, exports, and any variation of the data contained in these files.

- You are allowed to create and/or modify creations of your own (i.e. data you own the intellectual property of), using this development kit as a guide. For example, you are allowed to deform your mesh objects to cover the surface of any of the objects contained in this kit.

- You are allowed to download and copy this dev kit for your own personal use. You are not allowed to share it or redistribute it with anyone in any way. (1)

- You are not allowed to upload any of the contents of this dev kit to any platform, or any modification of it, including but not limited to Second Life.

- Any use of this dev kit not explicitly allowed in this agreement is forbidden.

- No guarantees of safety, stability or accuracy are made. The author is not liable for any damage or data loss resulting in the use of this dev kit. (2)

- The dev kit is subject to change without prior notice. (3)

- The intellectual property of the dev kit is owned by Marine Kelley. All rights are reserved. (4)


(1) I know this dev kit is accessible publicly... at least at the time of this writing. I would still like to remain the one who can distribute it, please. It makes no sense to redistribute it yourself anyway, since I intend to keep the dev kit public, and at least the link I provide points to a file that is up to date.

(2) Of course the dev kit is not supposed to contain any virus or malware in any kind. If it contains anything else than what is described above, please message me (Marine Kelley) and I will do my best to clean it.

(3) As I said above, I will not change the files recklessly without thinking really hard first. I am aware that any change to it implies that most of the work created based on it must be updated too, and that is not something to take lightly. Ideally, the dev kit should be final and should not change at all.

(4) This means, for example, that if you ever upload any part of the dev kit (which is forbidden), for example one of the meshes it contains, I will retain the intellectual property over your uploaded object, even if you paid for its upload, and I will have the right to ask Linden Lab to remove it from the grid.


Have fun !

Marine

eRestraints site is down

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Hello there,

For a few days now, the eRestraints website is down, and the RLV FTP server with it, meaning there is an alternate link to download it at MediaFire. The link is on the right of this blog page, labeled "Alternate Download", and here is the direct link : http://www.mediafire.com/file/tzsa8p81241kvc2/RestrainedLoveSetup.exe

I don't know what's up with eRestraints, I have IMed and mailed Orchid, the webmistress, but so far got no answer. To be honest with you, I am a little bit worried about her, because she hasn't logged on to SL for over a month now, and has always been very responsive. I hope she's alright.

eRestraints.com was originally named eRestraint.com. The "S" was added later, not long ago, due to a mishap that let the original website name fall into the clutches of another website owner. eRestraint is one of the oldest bondage website of all (it shows as registered in 2003 but it was active well before that, I think it was already active in '97), and it has been a honor for me to be invited there to host the RLV for so much time. Thank you Orchid !

I hope eRestraints will be back online. I know eRestraint (without the S) uses the same flowers-and-cuffs logo but it is not held by the same person, and is probably not related to Orchid.

Have fun !

Marine

First outfit developed for the Proud Girls !

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Hello there,

I am proud to announce that Cath6 from Ode's Creations has made a version of her sexy apron to fit the MdlM Proud Girls, and to my knowledge, she is the very first one to have done it :) She used the development kit I provide, and didn't find it particularly difficult to adapt her already existing mesh to those new mesh breasts. See for yourself !









I must point out that for the time being, the apron looks good on the Proud Girls size 50 and more, there is some clipping from 40 to 50. Cath6 said she would probably work on it to perfect the fitting. I didn't detect any clipping at sizes 50 and up, with or without body physics.

Have fun !

Marine

eRestraints site is back up... sort of

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Hi !

Orchid re-established the FTP on www.erestraints.com, so it can host the RLV again. I have re-uploaded the executable so all is well again :)

I'm still providing the alternate download link for now, just in case, but we are probably in the clear now.

Have fun !

Marine

RLV 2.9.22.1

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Hi there,

Here is the a version of the RLV, without any RLV-related change but with several bug fixes LL included in the official viewer, that I felt were important enough to release a new version for, namely these two :

- The inventory that jumped when detaching something (god that was annoying).

- The body physics that depended on the FPS, making it difficult to design body physics that would work for everyone. I've been waiting for years for that one.


You can grab the Windows version here :
http://www.erestraints.com/realrestraint/ 

The MD5 hash for the Windows executable is :
7e2b8bca95d52d118c926ee798d6ead4

Alternate download :
http://www.mediafire.com/?nsck5qglp7gdi

Have fun !
Marine

Need For Seed V2

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Hi there,

I am proud to release Version 2 of the Need For Seed system, and instead of a new version I should call it a total overhaul, because the only thing it has in common with V1 is the way the HUD looks and the fact that it still uses appliers with materials.

Firstly, it is now compatible with Omega and Lolas (head and body) as well as Maitreya (it was only compatible with Maitreya + Slink hands and feet before), which means that Slink, Belleza, Tonic, eBody and many other mesh bodies and heads as well as the Proud Girls and Lolas breasts are now compatible with this cum system. Attention, if your mesh body or head needs Omega installed manually, chances are you will have to buy an installation kit from Omega's store if you haven't already.

Secondly, well, I have completely redone all the textures except for the few cum attachments. You read that right, all the 200 appliers have been redone with a different tool, a more potent one that makes the cum look even more realistic, liquid and messy. It was looking good in V1, now it's looking even better, because I want cum that tells a story, textures that clearly show what the girl went through to get that messy. I have also added some cum that was missing before, like leaks from the pussy, clear droplets, saliva bubbles, drool, smearing and such, to account for more situations and variety.

Thirdly, I have added a way to "target" someone else's Need For Seed HUD to... how to say... "guide" her into her choice of the cum layer to apply. It doesn't sound like much and is not automatic (appliers cannot be automated as they require a lot of user input), but it is actually very helpful in the heat of the action, and actually involves the guy (or shemale or hermaphrodite) into the choice of cum. This is done through a secondary HUD that is included in the box, it is copy/trans so you can give it to anyone you want. I have called it "Feed Her Need For Seed". I love tacky jokes :p

There is also no longer that "mirroring" feature for the face that was present in V1, simply because it was messing with normals so the mirrored cum texture would play odd with the lighting. So instead, I have made face textures for the other side of the face, that are not mirrors of other textures, but originals. Same for the body. More variation that way.

Oh and lastly, I have fixed that annoying bug that would not let the buttons render at low graphics settings. To be technical, when the RenderVolumeLodFactor debug setting was set to 3 or less. Fixing this required to redo all the buttons, including the ones containing Maitreya appliers, which is why I never got around to doing this in V1. This was due to the fact that HUDs are rendered from an infinitely far point of view (aka "orthographic view") while using the lowest Level Of Detail ("LoD"), which is silly in my opinion, but that's what it does.


As this product has changed a great deal (different textures, different pictures, different features), this blog post here will do as if it were a completely new product, so you won't have to read the V1 one on top of it.

If you already own the Need For Seed system V1, updating from V1 to V2 is free. Simply rez the included update orb and wait, you will receive your V2 shortly after.


Presentation

Need For Seed. There is no typo in the name, this HUD is all about getting you covered with cum. Semen. Seed. You see what I mean.

When you play with your sex partner, you don't really want to have to interrupt your roleplay at a critical time to rummage through your inventory and find which cum texture looks best on your body, you want to get a good one right away. The Need For Seed HUD is made for that. It provides you with many appliers for your face and body, all organized with snapshots and quick access, from a few strings of cum to a full bukkake session. Being coated with cum has never been so easy !

This post is divided in two parts : a quick presentation and a longer manual to explain how to use it. But feel free to read the manual first if you feel so inclined, to get a clear idea of what this is all about.





















The Need For Seed HUD is like a giant multi-applier for both the face and the body, plus a few extras like mouth puddles and cum threads. There are over 200 appliers in total, half for the face and the other half for the rest of the body. Appliers can be combined, either on your body or on the face mask (see below), or both. It shines dynamically too, the shine isn't baked in the texture, so the cum looks a lot more realistic and natural. See for yourself :





But before you read further and decide whether to buy it, please make sure that you can use it in the first place by reading attentively the following technical requirements :

Firstly, the cum you see on these pictures shines dynamically. It is not static baked lighting like other cum textures (and there are very good ones out there, don't get me wrong, I'm not bashing them at all). Instead it uses materials for a more realistic wet and glossy look. This means that you have to activate Advanced Lighting Model in your viewer preferences to see it correctly. So this means that your computer must be able to handle materials. ALM is what lets you see materials and dynamic shadows. The latter has an impact on performance, but the former is very easy on the video card and it is the former that matters here.

To activate ALM, open your Preferences, go to "Graphics" and tick the "Advanced Lighting Model" checkbox, if not already done :

 

If doing so cripples your FPS (Frames Per Second, the speed at which your viewer renders your view in SL), just deactivate the dynamic shadows like this :


Of course there need to be local lights around, at the very least some sun. If you are in an area without any local lights, the cum won't shine, obviously. The box contains an attachment with lights that you can wear, to be able to test your shine.

If you are a Maitreya user, please make sure that it has some Glossiness set to it, or the cum won't shine on your body. It is done with a slider contained in the "Layers" tab on your Maitreya HUD :


Other mesh bodies have similar options (Slink and Belleza come to mind), so the same remark applies.


Secondly, you have to use a mesh body, either Maitreya or any mesh body that is compatible with Omega and that can display materials. There are no system clothing layers included in the box so if you do not use a mesh body, you will not see cum on your body (but you can still have cum on your face). You are free to use a mesh head or not, as the product contains face masks that you can wear, and that display the cum (with materials) over your face. If you are using a mesh head that can display materials on layers that are not the skin, for example LeLutka or Logo, then you will be able to apply cum directly on your mesh head. This is what I did for the pictures in this post.

Attention, at the time of this writing, Catwa heads cannot display materials on their Tattoo layer, so if you are a Catwa user, you will need to wear one of the face masks if you want cum on your face.

Something else to keep in mind, if you are a Maitreya user, please unwear your Maitreya Omega Relay if you have one, as it is not compatible with materials. Many people were confused by this when trying out other products that I made, that feature appliers with materials.

Please understand that you won't be able to return this product for a refund after purchasing it since it is copy/no-transfer, so all sales are final. This is why I want the requirements to be clear before you buy. I will refund accidental double purchases, of course. I might move the product to the Marketplace after making a demo of it, but for the time being there is no demo available (but plenty of pictures here and a full explanation, hoping this will be sufficient for you).



Now that the technical requirements are out of the way, let's see what this is all about.


When you buy the Need For Seed V2 system, here is what you get in the box :

- The Need For Seed V2 HUD containing all the appliers and scripts. You need to wear at least this item to make the system work.
- The Feed Her Need For Seed HUD that is used by others to communicate with your Need For Seed HUD. This HUD is copy/no-mod/trans and can be given away freely so others can use your HUD while playing.
- Five unrigged mesh face masks, modifiable so you can use it to cover your face, whether you are wearing a mesh head or not. You wear one (not all five) if you wish, but if you are wearing a mesh head that can handle materials on a layer that is not the skin, then the face mask is not necessary.
- One "Cum attachment" that displays additional cum in 3D for the tongue, the nose, the chin etc.
- One updater to keep your product updated.
- One body light attachment if you want to test your shine.
- Three animations and gestures to play and stop them. Open the mouth, stick your tongue out for LeLutka Bento heads, stick your tongue out for Catwa Bento heads.
- A box containing the entire V1 of this product, because although V2 is better, V1 was already quite sexy and since the textures are entirely different, this gives you even more choices.



The Need For Seed HUD

This is the nexus of the system, and wearing just this HUD already gives you access to almost all the features in this product, i.e. the ability to apply cum textures + materials to your body and face.


The most obvious change from V1 is the addition of the Omega/Lolas panel at the bottom.

Each square button on the right is like a folder, clicking one of them opens a different set of textures, be it for the face, the body, the legs, hands, feet or the additional attachments. For example, here I have clicked on the second button from the top, and it showed all the textures contained in that "folder" :

 

Each button is a snapshot of what happens if you click on it, and if you find them difficult to read, you can make them bigger with the "+" button of the HUD. You can even scroll up and down if you have made them too big to fit the screen, and although the HUD is worn on the left side of the screen with the appliers to its right by default, you can reverse their order and move them to the left so you can move the HUD to the right of your screen.

You can also minimize it by clicking on its top edge to take as little screen space as possible so it doesn't block your view, reducing it to this :




The face mask(s)

As mentioned above, the box contains five unrigged mesh face masks, and you are going to wear one of them at most. It was a mandatory item in V1 but this was one year and a half ago, nowadays mesh heads are a lot more common and a lot more advanced and some (LeLutka and Logo, and probably others) can display materials, so the face mask is not so necessary any longer. You can wear one if you like, of course, as it can do something that mesh heads cannot : it can display up to 4 appliers at once !

The face mask (the one you choose among the five provided in the box) is an object that is supposed to more or less fit your face after you adjust it. It is a single mesh object so you can resize it in all directions, and you choose the one that fits your face best according to whether it is round, triangular, square, egg-shaped or close to the standard Ruth shape.

It is, for all intents and purposes, like a mesh head, except it is unrigged. Each face mask is actually 8 layers in one : 4 identical layers with the mouth closed and 4 more with the mouth open. There are 4 identical layers of each so that you can apply 4 different textures at the same time.

All the layers are combined, there is no layer above the others, so there is no alpha sorting issues, all the layers are visible at the same time. This means that you can apply one texture with its materials to one layer, then another texture with its own materials to another layer, and so on. This allows for a lot of combinations ! More than you can try in a lifetime.

Some mesh heads do the same on a more limited scale, for example Lelutka has a Tattoo layer, a Lipstick layer and an Eyeshadow layer, and the Lipstick+Eyeshadow layers are almost equal to the Tattoo, and are neither in front of it nor beneath it, so you can combine with Lelutka as well. More on that later on in this post.

The shape of the face mask also follows the state of your mouth, either open or closed, and changes accordingly. The HUD itself can make it force your mouth open (including if you are wearing a Bento mesh head) but it is not necessary for it to work.

If another attachment of yours keeps your mouth open (for example a gag or an emoter), then the face mask will detect it and adapt and the cum will still look good on your face. Likewise, if you use the mouth button on the HUD then unwear it, but still wear the face mask, your mouth will remain open. It is the face mask that holds your mouth open, not the HUD.



The cum attachment

Sometimes when you're messy, you're very messy. This means strands of cum stretching between one spot on your skin to another, making you look all sticky. This is the role of the cum attachment. They are controlled by the lowermost button on the main panel of the HUD, and each part can be shown and hidden individually. For example you have a puddle in the mouth, another puddle on the tongue, strands of cum inside the mouth, or on the nose, or going from the chin to the chest, or between the legs, and so on. I had to remove the flexible prims from V1 as they did not look good enough.

A strand between the chin and the chest

Another strand between the nose and the upper lip

Yet another strand between the inner thighs

They give a nice 3D feel to your cum, making it look even more sticky and real.



The Feed Her Need For Seed HUD

This is a secondary HUD that you actually give to your partner while playing or before that. This secondary HUD looks a lot like the main HUD. Here it is with the second folder open :


It contains the same pictures as the main HUD but no applier. Instead, clicking on one of the pictures transmits the order to the main HUD of the targeted person (notice the crosshairs button at the bottom, it is used to target an avatar nearby). What it does, in essence, is show the same picture on that person's HUD, and prepare her Omega appliers before she clicks on the button to confirm. I must point out that the cum is not automatically applied, the targeted user must click on at least one button, since appliers cannot be automated. I could have automated this for the face mask and the breasts as I own their protocols, but I don't own the Maitreya and Omega protocol so I can't force an Omega or a Maitreya applier to execute, and I wanted to stay consistent.



This is the end of the demonstration of what the Need For Seed HUD can do, the rest of this blog post is the actual manual, which explains in detail how to use it. I find it better to have both the presentation and the manual in one post, because that way you know exactly what you're buying, there is no hidden catch.

You can find the Need For Seed HUD in any of the Marine's Goodies vendors in-world, it is Modify (*), Copy and No-Transfer, and costs L$1000. The box contains an updater to rez in case an update is available for this product, updates are always free. Also if you ever break your product, rezzing the updater will automatically get you a redelivery, regardless of the version of your product.


One location where to find a Marine's Goodies vendor is in Pak (look on the left of the RealRestraint vendor in the middle of the booth) :
http://maps.secondlife.com/secondlife/Pak/76/61/105

Have fun !

Marine

(*) The HUD itself is no-modify because the scripts are loaded with the UUIDs of the textures to apply. Resetting it would make them lose all those data and break the HUD.



Manual

Let's now show you in detail how to operate your Need For Seed system.


The Need For Seed HUD

This is the nexus of the system and is the only part necessary to wear in order to make it work. The other parts are optional.


As you can see, the most obvious change from V1 is the additional panel at the bottom, the Omega/Lolas panel:


The usage is very simple. Click on one of the "folder" buttons. From top to bottom, the first three are for the face, then come the chest, the belly (+ bukkake), the back, the pussy and legs, the butt, the hands and feet, and finally the cum attachment :


Doing so opens a subset of appliers, for example some of the face ones :


Then you simply click on one of those buttons. You may or may not have to pay attention to the message that appears in the chat (only you can see it though), for example :

Need For Seed HUD v2.0 (top): : Selected for torso: "P13a". If you use Omega or Lolas, click one of the layer buttons to apply.

At that point, it is probable that nothing more will happen, in particular, no texture will be applied yet. Depending on what button you clicked and what kind of user you are, you may have to take an additional step, either by clicking on a button on a menu, or on a button on the Omega/Lolas panel, or both.

- If you are wearing one of the face masks and the applier you clicked on is one of the face ones, the currently selected layer (1 to 4) will immediately be applied with the cum you selected so no additional step is required there, just like in V1.

- If you are a Maitreya user and you clicked on a body applier (chest, belly, pussy, butt etc), you are presented with a menu asking whether you want to apply to the Tattoo, Underwear or Clothing, like in V1. This is a menu spawned by the Maitreya applier contained in that button, I cannot automate it. Select a layer and your body is applied with the cum you selected. If you are not a Maitreya user, the menu appears anyway but you can simply ignore it.

- If you are not wearing a face mask but you are wearing a mesh head that is compatible with Omega, then the message mentioned above is relevant to you. It means that you must click on one of the "head" Omega buttons on the lower part of the HUD :


The one on the left is "Tattoo", the one on the right is "Makeup". Frankly, in my experience as a LeLutka user, it does not make a difference which button I click as I am presented with another menu asking me where to really apply (Lipstick, Tattoo, All, Hairbase, Eyebrows or Eyeshadow). But your own experience may vary depending on the mesh head you use.

Please note that at the time of this writing, Catwa heads are NOT compatible with Omega with materials except for the skin (but you don't want to replace your skin with cum textures, right ? Your head would turn mostly invisible if you did). So if you are a Catwa user and want cum on your face, you have to wear one of the face masks as if you did not wear a mesh head at all. This may change in the future but it depends on the creator and owner of Catwa, not on me.

- If you are not a Maitreya user but are wearing a mesh body that is compatible with Omega, same thing except you will want to click on one of the "body" Omega buttons on the lower part of the HUD :


From left to right and top to bottom, they stand for "Upper tattoo", "Bra", "Top", "Lower tattoo", "Panties" and "Pants" respectively.

Please note that a few appliers ("bukkake" and a couple of "butt" ones) use both the upper and lower parts of the body. In that case you have to click once on one of the upper buttons, and once on one of the lower buttons. A Maitreya user does not have to do this as those Maitreya appliers are already programmed to apply to the whole body, but Omega can only do one half at a time. In fact, when selecting one of those double appliers, you should see two "Selected" chat messages instead of one, giving you a hint that you will have to click twice.

- Finally, if you are wearing mesh breasts that are compatible with Lolas, like the Proud Girls for instance (I wear them all the time, including in the pictures in this post), then you have to click on one of the Lolas buttons to apply to your breasts, either to the Bra layer or to the Top layer :


Please note that although the Lolas protocol does not handle the Tattoo layer because the original Lolas Tango breasts do not have one, the Proud Girls do, so if you are a Proud Girls user you can just apply to the Bra or Top and then swap with the Tattoo layer.

Although it may look cumbersome to have to click on an Omega button after having chosen your applier, it has an interesting advantage : if you clear your body accidentally from all its appliers, you can reapply the last one by clicking on the same Omega button again, even if you forgot which applier it was.

Attention : If you use Omega for your mesh body and/or head, there is a good chance that said mesh body and/or head is not compatible with Omega right out of the box, and you have to buy an Omega kit and activate it before you can use the Omega part of this product. Omega kits for mesh bodies and heads are generally L$99 and are found at this location.


When you have opened a folder, you can enlarge the pictures if you find them too small, scroll them, and even make them switch to the other side on your screen, with these buttons :

If you don't want to have to skim through dozens of pictures in the heat of the action and just want one applier quickly, simply click on one of the three dice, it selects a random applier for your face corresponding to the folder on the same line :


I'm sorry, it does not work for the body yet. It would work easily for Omega but I can't force a Maitreya applier to trigger, so for now the random buttons are only available for the face, which uses either Omega or a face mask (or both).



Specifics about LeLutka

I wanted to say a word about LeLutka and combining textures... As you already know the face mask allows you to display four textures at once (plus their materials), well LeLutka does the same but with only two. Or three if you're lucky. There are three layers that you can use to apply cum on your face with a LeLutka head, Tattoo, Lipstick and Eyeshadow. You can also use Eyebrows but this one is rather small and I haven't found more than a couple appliers that would look good on it. Those layers cover the face as follows :

Lipstick covers the lips but also the chin, half of the nose, and the jaw

Eyeshadow covers the eyes, the forehead, half of the nose, and the upper cheeks

Lipstick + Eyeshadow, notice how they cover the face without any gap between them

Tattoo, it covers the whole head (minus the ears for some reason)

See what I mean ? If you apply one texture to the Lipstick layer, then the same texture to the Eyeshadow layer, it is as if you had a second Tattoo layer, or almost. You can do that because as I pointed out above, the Omega applier does not forget its data once you have clicked on it, so nothing keeps you from clicking on it a second time, as LeLutka will ask you once again where to apply it.

You can even be more wicked and select a texture that covers only the lower part of the face for the Lipstick layer, for example one of the "cum on the lips" appliers, and another one that covers only the nose and/or the forehead to apply to the Eyeshadow layer, and then a third applier to apply to the Tattoo layer, and voila, you have made your head display three cum appliers at once !

I don't know about other mesh heads, but you can probably use similar tricks for combining appliers :)

LeLutka (and probably other mesh heads too) also allows you to select the transparency of any layer (it is called "Blend" on its HUD), meaning you can make the cum look more like girl juices. There are specific appliers in the Need For Seed HUD that are perfect for that :)

One last thing I almost forgot : LeLuka, probably like every other mesh head needs a kit to activate Omega support for it, which you can find on the Marketplace. It's not free but it's not expensive either. Without this kit, your Need For Seed HUD will not send appliers to your LeLutka mesh head, and you will have to wear one of the face masks instead.



The face mask

The face mask is a way for you to have shiny cum applied over your face, whether you are wearing a mesh head or not. Some mesh heads like LeLutka and Logo are able to have materials applied to their Tattoo layer (and other layers too), some other mesh heads like Catwa cannot (yet), and a system head certainly cannot display materials, let alone appliers. This is what the face mask is for.

The very first thing you want to do with the face mask is choose among the ones that are included in the box. There are currently five variants :

- Standard
- Triangular
- Egg-shaped
- Square
- Big jaw

Depending on the shape of your head, you will want to wear one of them or another, but don't wear two of them at the same time ! You need only one, at most.

The second thing you want to do is resize it to fit your face as closely as possible. It won't be a perfect fit but that's okay, cum has some thickness to it so the face mask needs not be exactly against your skin.

You can see an example of the round variant on this picture. I have painted it white so you can see it, but of course it won't look like this when you use it :
 

To resize your face mask, all you need to do is choose one of the messiest face appliers, for example this one, which is located in the third folder :


And here is the result with the face mask on :


Then resize your mask with the SL edit tools, as it is a single "prim" it will allow you to resize it in all directions until you are satisfied with the fitting.



Even if you are wearing a mesh head that accepts materials, you may want to use the face mask anyway as it has one big advantage over a mesh head : it can display four appliers at the same time ! And since it is unrigged, it won't be a problem to wear cum with it on top of cum on one of your mesh head's layers, if you want. Totaling up to 7 different appliers on your face if you are wearing a LeLutka mesh head and using the trick explained above !

To control which layer to apply to, simply click on one of the number buttons on your HUD :



The blue shade indicates the layer that is currently selected. There is no layer more important or over another one, they are all equal. Each layer can have its own shine and transparency modified by clicking on the left slider for the shine or the right slider for the opacity :

 The one on the left is the shine, the one on the right is the opacity

If you click on the red cross button, this sets the opacity to 0 on all 4 layers, plus hides all the parts of your cum attachment, making you look clean again (but you might have to clean the rest of the appliers yourself).


Another nice thing the face mask does is animate your mouth, whether you are wearing a Bento mesh head or not. If you are wearing a mesh head that is not Bento though, it will not animate your mouth, you'll have to do this manually. But if you are wearing a Bento mesh head or no mesh head at all, your mouth will open when you click this button :

 

Clicking that button again will close your mouth.

If you are not wearing the face mask and still want to have your mouth open and have no way to open it yourself (for example if you don't like the ones built in your mesh head), no problem, the box contains a gesture to open your mouth, and the priority 4 animation that comes with it.

Please note that if you open your mouth with the "mouth" button on your HUD while wearing the face mask, then remove the mask, your mouth will close because it is the face mask that animates you, not your HUD. Likewise, if you press on that button while not wearing the face mask, you will not see anything happen until you wear the face mask, then your mouth will open.


The cum attachment

The cum attachment is an optional attachment that you can wear, and that is controlled by the appliers contained in the lowermost folder :


Opening this folder gives you access to all the attachments "appliers" :


I put "appliers" between quotes because technically they are not appliers but toggles, but they have pretty much the same effect anyway. If you are wearing the cum attachment and click on one of these buttons, you should see the corresponding part become visible. Clicking the same button again hides it.

You might notice that the cum attachment is the same as in V1, as well as its textures, but is missing the flexi prims. This is because those prims were not looking realistic enough and would be detrimental to the look of the rest of the cum (the more realistic an art work is, the more imperfections stand out, right ?) and what's more, they would never bend in the right direction, they were always too tense.

To resize the attachment, it is best to tick "Edit linked" in your edit window and to resize the parts one by one as you see fit, because resizing the whole attachment will never fit your head perfectly.





Combining cum layers

This whole product was made with the idea of combining cum layers, not restricting you to show only one applier at a time. There's a thing to keep in mind to make this work : the SL renderer does not play well with superimposing alpha-blended textures. In plain English, this means that wearing two semi-transparent layers (like cum but that's not the only example) on your mesh body will probably hide the innermost one. You've probably seen this happen on your own mesh body, like when wearing sheer panties under a transparent catsuit, the panties would almost always disappear.

The trick to force two semi-transparent textures is to switch the mask mode on the innermost layer once, then to toggle it again to go back to blend mode. Mask mode simply makes the texture opaque where it is more opaque than a certain threshold, and invisible where it is too transparent. On Maitreya the threshold is 120, I don't know about the other mesh bodies.

Doing this "refreshes" the texture and trick the renderer into rendering both. This is not ideal but works well for all the people who are looking at you at that moment but you might have to do it again for those who TP in after, or when you TP yourself. Or relog or whatever.

When you are able to combine, you usually apply one texture to the Tattoo layer and another to the Underwear layer on Maitreya. Same thing for other mesh bodies, and most mesh heads work the same too (well, Lelutka seems to combine layers better, see above). If you do this well, you can benefit from many combinations of two cum layers or more !

Another trick if you are wearing the Proud Girls or other mesh breasts is to apply one cum texture to your belly or back, and another to your mesh breasts, provided it does not need to show on your belly. You're sure you won't get any conflict that way. A lot of chest appliers only show on the breasts anyway.


The Feed Her Need For Seed HUD

This HUD is a secondary HUD that looks a lot like the Need For Seed HUD, but that is meant to be used by someone else.


After all, you are the one receiving cum on your face and body, but you are not the one who decides how this cum is sent, right ? This should be the role of your partner, and they can use the Feed Her Need For Seed HUD for that.

It works like this (assuming you are a female and your partner is a male, but that doesn't really matter) :

- Give your partner a copy of the Feed Her Need For Seed HUD, contained in the box (if she does not have that HUD yet).
-  He wears that HUD and may want to select you as its target by clicking on the crosshair button and choosing your name (provided you wear the Need For Seed HUD in the first place, otherwise you won't be detected).
- He then opens one of the folders and click on one of the appliers, and your own HUD will show that particular applier only (not the whole folder it is part of). On top of it, the Omega scripts of your HUD are prepared with the right textures.
- If that applier is a body one and you are a Maitreya user, or if that applier is a face one and you are using a mesh face mask, or if it is a cum attachment, then you have to click on that picture, otherwise you can skip that part and click on the Omega and/or Lolas button of your choice to directly apply to your head or body.

Actually your partner can entirely skip the part where he has to target you. Either because he has already targeted you before, or because he has targeted nobody but you are the only one around wearing a Need For Seed HUD, or you are the closest one. The Feed Her Need For Seed HUD is streamlined in a way that it can set its target after having selected an applier, its user won't have to bother with it.

One important point to keep in mind is that both you and your partner must wear their respective HUDs. You must wear the main one, the Need For Seed HUD, while your partner must wear the Feed Her Need For Seed HUD. The latter talks to the former.

You can also decide who to allow and who to ignore, on your own Need For Seed HUD, by clicking on the button with the green tick :


The menu that appears when you click on it lets you add people to the whitelist, to the blacklist, and to choose the access level :

- Everybody
- Everybody except those in the blacklist (this is the default)
- Only people in the whitelist
- Nobody

It also lets you repeat the last order.


Free animations and gestures

The box contains three Bento animations for your mesh head, and gestures to start and stop them :

- Open the mouth, this animation is the same one the face mask uses to open the mouth on your Bento mesh head.

- Extend the tongue out, this animation opens the mouth wide and extends the tongue out as if you were ready to receive cum in your mouth, or showing the cum on your tongue. You need to use this animation or a similar one if you want to show the cum on your tongue. There is one animation specifically made for LeLutka, and another one specifically made for Catwa. If your mesh head is neither of these brands, use the one that looks best on you.

If you use the gestures, don't forget to activate them first.


Have fun and get messy !

Marine


Credits to the creators of the white icons I used for the Omega/Lolas panel :
Pham Thi Dieu Linh, Adam Zubin, Marek Polakovic, Mikicon, Artem Kovyazin


Small update to the MdlM Opaque Latex Catsuits

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Hi there,

The MdlM Opaque Latex Catsuits had a bug : their bonus "Deep Black" tint was not tinting the neck, shoes and mesh breasts deep black but pitch black. It is fixed now and if you want to update, simply rez the updater contained inside the folder in your inventory. Wait a little bit, and you'll get your new box. You can leave the updater alone, it will delete itself after use.

Have fun !

Marine
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